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- extends Node2D
- var tileSet = preload("res://main_tileset.tres")
- onready var Ant = preload("res://ant.tscn")
- # Declare member variables here. Examples:
- # var a = 2
- # var b = "text"
- # Called when the node enters the scene tree for the first time.
- func _ready():
- randomize()
- for i in .get_node("TileMap").get_used_cells_by_id(tileSet.find_tile_by_name("hill")):
- for y in range(0,0):
- var ant = Ant.instance()
- ant.position = .get_node("TileMap").map_to_world(i)
- ant.vel = Vector2.UP.rotated(randi() % 360)
- add_child(ant)
- # Called every frame. 'delta' is the elapsed time since the previous frame.
- #func _process(delta):
- # pass
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