extends Node2D var tileSet = preload("res://main_tileset.tres") onready var Ant = preload("res://ant.tscn") # Declare member variables here. Examples: # var a = 2 # var b = "text" # Called when the node enters the scene tree for the first time. func _ready(): randomize() for i in .get_node("TileMap").get_used_cells_by_id(tileSet.find_tile_by_name("hill")): for y in range(0,0): var ant = Ant.instance() ant.position = .get_node("TileMap").map_to_world(i) ant.vel = Vector2.UP.rotated(randi() % 360) add_child(ant) # Called every frame. 'delta' is the elapsed time since the previous frame. #func _process(delta): # pass