This example demonstrates how you can use the gdnative
Go package to create
your own Godot bindings with Go.
Dependencies:
You can use golang to compile the library if you have it installed:
go build -v -buildmode=c-shared -o libsimple.so ./src/simple.go && mv libsimple.so ./bin
Create a new object using load("res://SIMPLE.gdns").new()
This object has following methods you can use:
get_data()