# GDNative Simple Example This example demonstrates how you can use the `gdnative` Go package to create your own Godot bindings with Go. ## Compiling Dependencies: * golang 1.6+ ### CGO (Cross platform) You can use golang to compile the library if you have it installed: go build -v -buildmode=c-shared -o libsimple.so ./src/simple.go && mv libsimple.so ./bin ## Usage Create a new object using `load("res://SIMPLE.gdns").new()` This object has following methods you can use: * `get_data()`