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- # The MIT License (MIT)
- #
- # Copyright (c) 2018 George Marques
- #
- # Permission is hereby granted, free of charge, to any person obtaining a copy
- # of this software and associated documentation files (the "Software"), to deal
- # in the Software without restriction, including without limitation the rights
- # to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- # copies of the Software, and to permit persons to whom the Software is
- # furnished to do so, subject to the following conditions:
- #
- # The above copyright notice and this permission notice shall be included in all
- # copies or substantial portions of the Software.
- #
- # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- # AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- # OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
- # SOFTWARE.
- # Sorter for polygon vertices
- tool
- extends Reference
- var center
- # Sort the vertices of a convex polygon to clockwise order
- # Receives a PoolVector2Array and returns a new one
- func sort_polygon(vertices):
- vertices = Array(vertices)
- var centroid = Vector2()
- var size = vertices.size()
- for i in range(0, size):
- centroid += vertices[i]
- centroid /= size
- center = centroid
- vertices.sort_custom(self, "is_less")
- return PoolVector2Array(vertices)
- # Sorter function, determines which of the poins should come first
- func is_less(a, b):
- if a.x - center.x >= 0 and b.x - center.x < 0:
- return false
- elif a.x - center.x < 0 and b.x - center.x >= 0:
- return true
- elif a.x - center.x == 0 and b.x - center.x == 0:
- if a.y - center.y >= 0 or b.y - center.y >= 0:
- return a.y < b.y
- return a.y > b.y
- var det = (a.x - center.x) * (b.y - center.y) - (b.x - center.x) * (a.y - center.y)
- if det > 0:
- return true
- elif det < 0:
- return false
- var d1 = (a - center).length_squared()
- var d2 = (b - center).length_squared()
- return d1 < d2
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