[gd_scene load_steps=18 format=2] [ext_resource path="res://cat.png" type="Texture" id=1] [ext_resource path="res://Player.gd" type="Script" id=2] [sub_resource type="CircleShape2D" id=1] radius = 15.0 [sub_resource type="AtlasTexture" id=2] flags = 4 atlas = ExtResource( 1 ) region = Rect2( 0, 0, 32, 32 ) [sub_resource type="AtlasTexture" id=3] flags = 4 atlas = ExtResource( 1 ) region = Rect2( 32, 0, 32, 32 ) [sub_resource type="AtlasTexture" id=4] flags = 4 atlas = ExtResource( 1 ) region = Rect2( 64, 0, 32, 32 ) [sub_resource type="AtlasTexture" id=5] flags = 4 atlas = ExtResource( 1 ) region = Rect2( 0, 32, 32, 32 ) [sub_resource type="AtlasTexture" id=6] flags = 4 atlas = ExtResource( 1 ) region = Rect2( 32, 32, 32, 32 ) [sub_resource type="AtlasTexture" id=7] flags = 4 atlas = ExtResource( 1 ) region = Rect2( 64, 32, 32, 32 ) [sub_resource type="AtlasTexture" id=8] flags = 4 atlas = ExtResource( 1 ) region = Rect2( 0, 64, 32, 32 ) [sub_resource type="AtlasTexture" id=9] flags = 4 atlas = ExtResource( 1 ) region = Rect2( 32, 64, 32, 32 ) [sub_resource type="AtlasTexture" id=10] flags = 4 atlas = ExtResource( 1 ) region = Rect2( 64, 64, 32, 32 ) [sub_resource type="AtlasTexture" id=11] flags = 4 atlas = ExtResource( 1 ) region = Rect2( 0, 96, 32, 32 ) [sub_resource type="AtlasTexture" id=12] flags = 4 atlas = ExtResource( 1 ) region = Rect2( 32, 96, 32, 32 ) [sub_resource type="AtlasTexture" id=13] flags = 4 atlas = ExtResource( 1 ) region = Rect2( 64, 96, 32, 32 ) [sub_resource type="SpriteFrames" id=14] animations = [ { "frames": [ SubResource( 2 ), SubResource( 3 ), SubResource( 4 ), SubResource( 5 ), SubResource( 6 ), SubResource( 7 ), SubResource( 8 ), SubResource( 9 ), SubResource( 10 ), SubResource( 11 ), SubResource( 12 ), SubResource( 13 ) ], "loop": true, "name": "default", "speed": 5.0 } ] [sub_resource type="GDScript" id=15] script/source = "extends AnimatedSprite # Declare member variables here. Examples: # var a = 2 # var b = \"text\" # Called when the node enters the scene tree for the first time. func _ready(): $\"..\".connect(\"player_velchange\", self, \"on_player_velchange\") # Called every frame. 'delta' is the elapsed time since the previous frame. #func _process(delta): # pass func on_player_velchange(velocity): if velocity.y < 0: self.frame = 10 elif velocity.y > 0: self.frame = 0 elif velocity.x < 0: self.frame = 5 elif velocity.x > 0: self.frame = 6 else: self.frame = 1 " [node name="PlayerBody" type="KinematicBody2D"] script = ExtResource( 2 ) [node name="PlayerCollision" type="CollisionShape2D" parent="."] shape = SubResource( 1 ) [node name="PlayerSprite" type="AnimatedSprite" parent="."] frames = SubResource( 14 ) script = SubResource( 15 ) [node name="Camera2D" type="Camera2D" parent="."]