extends Spatial var RemotePlayer = preload("lib/3dRemotePlayer.tscn") var mpclient = preload("lib/client_ui.tscn") # Declare member variables here. Examples: # var a = 2 # var b = "text" var id var remoteplayers = {} # Called when the node enters the scene tree for the first time. func _ready(): mpclient = mpclient.instance() mpclient.name="mpclient" add_child(mpclient) #get_tree().set_network_peer(mpclient.client.rtc_mp) mpclient.client.rtc_mp.connect("peer_connected", self, "spawn_remotePlayer") mpclient.client.rtc_mp.connect("peer_disconnected", self, "remove_remotePlayer") mpclient.client.connect("connected", self, "set_id") get_node("mpclient/HideButton").connect("pressed", self, "_on_hide_pressed") # Called every frame. 'delta' is the elapsed time since the previous frame. #func _process(delta): # pass func set_id(id): self.id = id func spawn_remotePlayer(id): var remoteplayer = RemotePlayer.instance() remoteplayer.owner = self remoteplayer.name = "Player "+str(id) remoteplayer.id = id get_node("RemotePlayers").add_child(remoteplayer, true) remoteplayers[id] = remoteplayer func remove_remotePlayer(id): print("removing player", id) if remoteplayers.has(id): remoteplayers[id].queue_free() func _on_hide_pressed(): $MultiplayerButton.show() func _on_Multiplayer_pressed(): $MultiplayerButton.hide() mpclient.show()