[gd_scene load_steps=18 format=2]

[ext_resource path="res://cat.png" type="Texture" id=1]
[ext_resource path="res://Player.gd" type="Script" id=2]

[sub_resource type="CircleShape2D" id=1]
radius = 15.0

[sub_resource type="AtlasTexture" id=2]
flags = 4
atlas = ExtResource( 1 )
region = Rect2( 0, 0, 32, 32 )

[sub_resource type="AtlasTexture" id=3]
flags = 4
atlas = ExtResource( 1 )
region = Rect2( 32, 0, 32, 32 )

[sub_resource type="AtlasTexture" id=4]
flags = 4
atlas = ExtResource( 1 )
region = Rect2( 64, 0, 32, 32 )

[sub_resource type="AtlasTexture" id=5]
flags = 4
atlas = ExtResource( 1 )
region = Rect2( 0, 32, 32, 32 )

[sub_resource type="AtlasTexture" id=6]
flags = 4
atlas = ExtResource( 1 )
region = Rect2( 32, 32, 32, 32 )

[sub_resource type="AtlasTexture" id=7]
flags = 4
atlas = ExtResource( 1 )
region = Rect2( 64, 32, 32, 32 )

[sub_resource type="AtlasTexture" id=8]
flags = 4
atlas = ExtResource( 1 )
region = Rect2( 0, 64, 32, 32 )

[sub_resource type="AtlasTexture" id=9]
flags = 4
atlas = ExtResource( 1 )
region = Rect2( 32, 64, 32, 32 )

[sub_resource type="AtlasTexture" id=10]
flags = 4
atlas = ExtResource( 1 )
region = Rect2( 64, 64, 32, 32 )

[sub_resource type="AtlasTexture" id=11]
flags = 4
atlas = ExtResource( 1 )
region = Rect2( 0, 96, 32, 32 )

[sub_resource type="AtlasTexture" id=12]
flags = 4
atlas = ExtResource( 1 )
region = Rect2( 32, 96, 32, 32 )

[sub_resource type="AtlasTexture" id=13]
flags = 4
atlas = ExtResource( 1 )
region = Rect2( 64, 96, 32, 32 )

[sub_resource type="SpriteFrames" id=14]
animations = [ {
"frames": [ SubResource( 2 ), SubResource( 3 ), SubResource( 4 ), SubResource( 5 ), SubResource( 6 ), SubResource( 7 ), SubResource( 8 ), SubResource( 9 ), SubResource( 10 ), SubResource( 11 ), SubResource( 12 ), SubResource( 13 ) ],
"loop": true,
"name": "default",
"speed": 5.0
} ]

[sub_resource type="GDScript" id=15]
script/source = "extends AnimatedSprite


# Declare member variables here. Examples:
# var a = 2
# var b = \"text\"


# Called when the node enters the scene tree for the first time.
func _ready():
	$\"..\".connect(\"player_velchange\", self, \"on_player_velchange\")


# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
#	pass

func on_player_velchange(velocity):
	if velocity.y < 0:
		self.frame = 10
	elif velocity.y > 0:
		self.frame = 0
	elif velocity.x < 0:
		self.frame = 5
	elif velocity.x > 0:
		self.frame = 6
	else:
		self.frame = 1
"

[node name="PlayerBody" type="KinematicBody2D"]
script = ExtResource( 2 )

[node name="PlayerCollision" type="CollisionShape2D" parent="."]
shape = SubResource( 1 )

[node name="PlayerSprite" type="AnimatedSprite" parent="."]
frames = SubResource( 14 )
script = SubResource( 15 )

[node name="Camera2D" type="Camera2D" parent="."]
