Messenger.gd 428 B

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  1. extends Node
  2. # Declare member variables here. Examples:
  3. # var a = 2
  4. # var b = "text"
  5. signal statusUpdate
  6. signal fileDownloaded
  7. signal fileReady
  8. signal textureReady
  9. signal chunkCached
  10. signal meshLoaded
  11. # Called when the node enters the scene tree for the first time.
  12. func _ready():
  13. pass # Replace with function body.
  14. # Called every frame. 'delta' is the elapsed time since the previous frame.
  15. #func _process(delta):
  16. # pass