project.godot 3.8 KB

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  1. ; Engine configuration file.
  2. ; It's best edited using the editor UI and not directly,
  3. ; since the parameters that go here are not all obvious.
  4. ;
  5. ; Format:
  6. ; [section] ; section goes between []
  7. ; param=value ; assign values to parameters
  8. config_version=4
  9. [application]
  10. config/name="Moon"
  11. run/main_scene="res://Main.tscn"
  12. config/icon="res://icon.png"
  13. [autoload]
  14. Common="*res://common.gd"
  15. Downloader="*res://downloader.gd"
  16. Messenger="*res://Messenger.gd"
  17. [input]
  18. move_forward={
  19. "deadzone": 0.5,
  20. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":87,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
  21. ]
  22. }
  23. move_backward={
  24. "deadzone": 0.5,
  25. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":83,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
  26. ]
  27. }
  28. move_left={
  29. "deadzone": 0.5,
  30. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
  31. ]
  32. }
  33. move_right={
  34. "deadzone": 0.5,
  35. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
  36. ]
  37. }
  38. move_up={
  39. "deadzone": 0.5,
  40. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
  41. ]
  42. }
  43. move_down={
  44. "deadzone": 0.5,
  45. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777238,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
  46. ]
  47. }
  48. move_sprint={
  49. "deadzone": 0.5,
  50. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777237,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
  51. ]
  52. }
  53. click={
  54. "deadzone": 0.5,
  55. "events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":1,"pressed":false,"doubleclick":false,"script":null)
  56. ]
  57. }
  58. hover_mode={
  59. "deadzone": 0.5,
  60. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":72,"unicode":0,"echo":false,"script":null)
  61. ]
  62. }
  63. fly_mode={
  64. "deadzone": 0.5,
  65. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":70,"unicode":0,"echo":false,"script":null)
  66. ]
  67. }
  68. overlay={
  69. "deadzone": 0.5,
  70. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":79,"unicode":0,"echo":false,"script":null)
  71. ]
  72. }
  73. [physics]
  74. common/enable_pause_aware_picking=true
  75. [rendering]
  76. environment/default_environment="res://default_env.tres"