project.godot 2.5 KB

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  1. ; Engine configuration file.
  2. ; It's best edited using the editor UI and not directly,
  3. ; since the parameters that go here are not all obvious.
  4. ;
  5. ; Format:
  6. ; [section] ; section goes between []
  7. ; param=value ; assign values to parameters
  8. config_version=4
  9. [application]
  10. config/name="Moon"
  11. run/main_scene="res://Main.tscn"
  12. config/icon="res://icon.png"
  13. [autoload]
  14. Common="*res://common.gd"
  15. [input]
  16. move_forward={
  17. "deadzone": 0.5,
  18. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":87,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
  19. ]
  20. }
  21. move_backward={
  22. "deadzone": 0.5,
  23. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":83,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
  24. ]
  25. }
  26. move_left={
  27. "deadzone": 0.5,
  28. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
  29. ]
  30. }
  31. move_right={
  32. "deadzone": 0.5,
  33. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
  34. ]
  35. }
  36. move_up={
  37. "deadzone": 0.5,
  38. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
  39. ]
  40. }
  41. move_down={
  42. "deadzone": 0.5,
  43. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777238,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
  44. ]
  45. }
  46. sprint={
  47. "deadzone": 0.5,
  48. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777237,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
  49. ]
  50. }
  51. [physics]
  52. common/enable_pause_aware_picking=true
  53. [rendering]
  54. environment/default_environment="res://default_env.tres"