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- extends Spatial
- # Declare member variables here. Examples:
- # var a = 2
- # var b = "text"
- var latMin:float = 0
- var latMax:float = 1
- var lonMin:float = 0.0
- var lonMax:float = 1.0
- var resolution:int = 512
- var radius:float = 10
- var scaleFact:int = 1
- var origin:Vector3
- var center:Vector3
- var initialized = false
- func setParams(latMinIN, latMaxIN, lonMinIN, lonMaxIN, resolutionIN, radiusIN:float, scaleFactIN):
- latMin = latMinIN
- latMax = latMaxIN
- lonMin = lonMinIN
- lonMax = lonMaxIN
- resolution = resolutionIN
- radius = radiusIN
- scaleFact = scaleFactIN
- # Called when the node enters the scene tree for the first time.
- func _ready():
- initialize()
- #.translate(.get_node("Mesh").origin)
- func initialize():
- print("chunk %s,%s initializing" %[latMin, lonMin])
- var initialized = .get_node("Mesh").initialize(latMin, latMax, lonMin, lonMax, resolution, radius, scaleFact)
- if not initialized:
- var download = Downloader.Download.new()
- while not download._file_name == .get_node("Mesh").tl.getFilepath():
- print("awaiting file download for %s" %.get_node("Mesh").tl.getFilepath())
- download = yield(Messenger, "fileDownloaded")
- var texInitialized = .get_node("Mesh").initTexture()
- if not texInitialized:
- var dl = Downloader.Download.new()
- while not dl._file_name == .get_node("Mesh").texl.getTexName():
- print("awaiting file download for %s" %.get_node("Mesh").texl.getTexName())
- dl = yield(Messenger, "fileDownloaded")
- .get_node("Mesh").genMesh()
- .get_node("Origin").transform.origin = .get_node("Mesh").origin
- .get_node("Center").transform.origin = .get_node("Mesh").center
- print("chunk %s,%s ready" %[latMin, lonMin])
- # Called every frame. 'delta' is the elapsed time since the previous frame.
- #func _process(delta):
- # pass
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