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- extends Spatial
- # Declare member variables here. Examples:
- # var a = 2
- # var b = "text"
- #var tileGenScene = preload("res://TileGenerator.tscn")
- #var Chunk = preload("res://chunk.tscn")
- #var minlat = 20
- #var maxlat = 26
- #var minlon = 308
- #var maxlon = 313
- #var steplat = 1
- #var steplon = 1
- #var resolution = 512
- var radius = 1737.4*1000
- var startPos = Vector3(24,312,radius)
- #var curlat = 0
- #var curlon = 0
- func _ready():
- Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
- get_node("Player").moveTo(startPos)
-
- func _input(event):
- if event.is_action_pressed("ui_cancel"):
- Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
- if event.is_action_pressed("click"):
- if Input.get_mouse_mode() == Input.MOUSE_MODE_VISIBLE:
- Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
- get_tree().set_input_as_handled()
- func _process(delta):
- pass
- #if curlat < maxlat*steplat:
- # if curlon < maxlon*steplon:
- # .get_node("Chunks").call_deferred("add_chunk", Vector2(curlat,curlon))
- # curlon += steplon
- # else:
- # curlat +=steplat
- # curlon = 0
- # if curlat >= maxlat:
- # print("loading complete")
- "background_sky_rotation_degrees"
- # Called every frame. 'delta' is the elapsed time since the previous frame.
- #func _process(delta):
- # pass
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