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- extends Node
- # Declare member variables here. Examples:
- # var a = 2
- # var b = "text"
- signal statusUpdate
- signal fileDownloaded
- signal fileReady
- signal textureReady
- signal chunkCached
- signal meshLoaded
- # Called when the node enters the scene tree for the first time.
- func _ready():
- pass # Replace with function body.
- # Called every frame. 'delta' is the elapsed time since the previous frame.
- #func _process(delta):
- # pass
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