particle_mat.tres 450 B

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  1. [gd_resource type="ShaderMaterial" load_steps=4 format=2]
  2. [ext_resource path="res://particle_shader.tres" type="Shader" id=1]
  3. [ext_resource path="res://noise_texture.png" type="Texture" id=2]
  4. [ext_resource path="res://marble/Marble016_2K_Displacement.jpg" type="Texture" id=3]
  5. [resource]
  6. shader = ExtResource( 1 )
  7. shader_param/rows = 4.0
  8. shader_param/spacing = 5.0
  9. shader_param/heightmap = ExtResource( 3 )
  10. shader_param/noisemap = ExtResource( 2 )