extends Reference var filePrexif = "user://colorTiles" var lat = 0 var lon = 0 # Called when the node enters the scene tree for the first time. func _ready(): pass # Replace with function body. # this function essentially checks if the file exists and starts a download if not func open(latIN, lonIN): lat = latIN lon = lonIN var file = File.new() var err = file.open(getTexName(), File.READ) if err == 7: Downloader.download(getTexName(), "color") var dl = Downloader.Download.new() while not dl._file_name == getTexName(): dl = yield(Messenger, "fileDownloaded") file.open(getTexName(), File.READ) Messenger.emit_signal("textureReady", Vector2(latIN, lonIN)) return Vector2(latIN, lonIN) elif err != OK: print("error opening tex ", err) return false else: file.close() return Vector2(latIN, lonIN) func loadTexture(): var texName = getTexName() print("opening texture "+texName) var image = Image.new() var err = image.load(texName) if err != OK: print("error opening tex ", err) var tex = ImageTexture.new() tex.create_from_image(image, 0) return tex func getTexName(): return "%s/m-%s-%s.png" % [filePrexif, (int(lat)+90)%180, (int(lon)+180)%360] #return "res://tex/grid.png" # Called every frame. 'delta' is the elapsed time since the previous frame. #func _process(delta): # pass