extends Spatial # Declare member variables here. Examples: # var a = 2 # var b = "text" #var tileGenScene = preload("res://TileGenerator.tscn") #var Chunk = preload("res://chunk.tscn") #var minlat = 20 #var maxlat = 26 #var minlon = 308 #var maxlon = 313 #var steplat = 1 #var steplon = 1 #var resolution = 512 var radius = 1737.4*1000 var startPos = Vector3(0, 333,radius + 500) #var curlat = 0 #var curlon = 0 func _ready(): Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED) get_node("Player").moveTo(startPos) func _input(event): if event.is_action_pressed("ui_cancel"): Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE) if event.is_action_pressed("click"): if Input.get_mouse_mode() == Input.MOUSE_MODE_VISIBLE: Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED) get_tree().set_input_as_handled() func _process(delta): pass #if curlat < maxlat*steplat: # if curlon < maxlon*steplon: # .get_node("Chunks").call_deferred("add_chunk", Vector2(curlat,curlon)) # curlon += steplon # else: # curlat +=steplat # curlon = 0 # if curlat >= maxlat: # print("loading complete") "background_sky_rotation_degrees" # Called every frame. 'delta' is the elapsed time since the previous frame. #func _process(delta): # pass