extends Spatial # Declare member variables here. Examples: # var a = 2 # var b = "text" var latMin:float = 0 var latMax:float = 1 var lonMin:float = 0.0 var lonMax:float = 1.0 var resolution:int = 512 var radius:float = 10 var scaleFact:int = 1 var origin:Vector3 var center:Vector3 var initialized = false func setParams(latMinIN, latMaxIN, lonMinIN, lonMaxIN, resolutionIN, radiusIN:float, scaleFactIN): latMin = latMinIN latMax = latMaxIN lonMin = lonMinIN lonMax = lonMaxIN resolution = resolutionIN radius = radiusIN scaleFact = scaleFactIN # Called when the node enters the scene tree for the first time. func _ready(): initialize() #.translate(.get_node("Mesh").origin) func initialize(): print("chunk %s,%s initializing" %[latMin, lonMin]) var initialized = .get_node("Mesh").initialize(latMin, latMax, lonMin, lonMax, resolution, radius, scaleFact) if not initialized: var download = Downloader.Download.new() while not download._file_name == .get_node("Mesh").tl.getFilepath(): print("awaiting file download for %s" %.get_node("Mesh").tl.getFilepath()) download = yield(Messenger, "fileDownloaded") var texInitialized = .get_node("Mesh").initTexture() if not texInitialized: var dl = Downloader.Download.new() while not dl._file_name == .get_node("Mesh").texl.getTexName(): print("awaiting file download for %s" %.get_node("Mesh").texl.getTexName()) dl = yield(Messenger, "fileDownloaded") .get_node("Mesh").genMesh() .get_node("Origin").transform.origin = .get_node("Mesh").origin .get_node("Center").transform.origin = .get_node("Mesh").center print("chunk %s,%s ready" %[latMin, lonMin]) # Called every frame. 'delta' is the elapsed time since the previous frame. #func _process(delta): # pass