extends Spatial # Declare member variables here. Examples: # var a = 2 # var b = "text" var tileGenScene = preload("res://TileGenerator.tscn") var minlat = 0 var maxlat = 10 var minlon = 0 var maxlon = 5 var curlat = 0 var curlon = 0 func _ready(): curlat = minlat curlon = minlon func _process(delta): if curlat < maxlat: if curlon < maxlon: var moontile = tileGenScene.instance() moontile.init(curlat,curlon) #moontile.scale=Vector3(1000,1000,1000) $Tiles.add_child(moontile) .get_node("UI/3").text="LatLon=="+str(Common.latLonToGlobal(curlat,curlon)) curlon += 1 else: curlat +=1 curlon = 0 if curlat >= maxlat: print("loading complete") # Called every frame. 'delta' is the elapsed time since the previous frame. #func _process(delta): # pass