[gd_resource type="ShaderMaterial" load_steps=4 format=2] [ext_resource path="res://particle_shader.tres" type="Shader" id=1] [ext_resource path="res://noise_texture.png" type="Texture" id=2] [ext_resource path="res://marble/Marble016_2K_Displacement.jpg" type="Texture" id=3] [resource] shader = ExtResource( 1 ) shader_param/rows = 4.0 shader_param/spacing = 5.0 shader_param/heightmap = ExtResource( 3 ) shader_param/noisemap = ExtResource( 2 )