extends Node # Declare member variables here. Examples: # var a = 2 # var b = "text" signal statusUpdate signal fileDownloaded # Called when the node enters the scene tree for the first time. func _ready(): pass # Replace with function body. func _on_statusUpdate(update): emit_signal("statusUpdate", update) func _on_file_downloaded(download): emit_signal("fileDownloaded", download) # Called every frame. 'delta' is the elapsed time since the previous frame. #func _process(delta): # pass