[gd_scene load_steps=3 format=2] [ext_resource path="res://chunk.gd" type="Script" id=1] [ext_resource path="res://Tile.gd" type="Script" id=2] [node name="Chunk" type="Spatial"] script = ExtResource( 1 ) [node name="Mesh" type="MeshInstance" parent="."] use_in_baked_light = true script = ExtResource( 2 )