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@@ -69,6 +69,7 @@ func _physics_process(delta):
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up = global_transform.origin.normalized()
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right = forward.cross(up).normalized()
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forward = up.cross(right).normalized()
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+ transform.basis = Basis(right, up, -forward)
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if can_move and (is_on_floor() or allow_fall_input):
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@@ -108,10 +109,10 @@ func _physics_process(delta):
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velocity = velocity.linear_interpolate(dir * (move_speed_sprint if move_sprint else move_speed), move_acceleration * delta)
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if !is_on_floor():
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- velocity += -up * gravaty * delta
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+ velocity -= up * gravaty
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velocity = move_and_slide(velocity, up)
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- transform = transform.looking_at(transform.origin + forward, up)
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+
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#Smooth movement
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