@@ -132,5 +132,6 @@ material/0 = null
[node name="plane" type="MeshInstance" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 2.98035, 2.37647, 0.319568 )
+visible = false
mesh = SubResource( 11 )
material/0 = null
@@ -90,15 +90,15 @@ func _physics_process(delta):
dir -= forward
# Jump
- if not is_on_floor():
- if Input.is_action_pressed("move_up"):
- dir += up
+ #if is_on_floor():
+ #if Input.is_action_pressed("move_up"):
+ # dir += up
if Input.is_action_pressed("move_down"):
dir -= up
#Jump
- #if Input.is_action_pressed("move_jump") and is_on_floor():
- # velocity += jump_vector * Jump_speed - (jump_vector * -1).normalized() * velocity.dot(jump_vector * -1)
+ if Input.is_action_pressed("move_up"):# and is_on_floor():
+ velocity += up * Jump_speed - (up * -1).normalized() * velocity.dot(up * -1)
#Sprint toggle
if can_sprint and Input.is_action_just_pressed("move_sprint"): #and is_on_floor():
@@ -15,6 +15,7 @@ var radius:float = 10
var scaleFact:int = 1
var origin:Vector3
+var center:Vector3
func setParams(latMinIN, latMaxIN, lonMinIN, lonMaxIN, resolutionIN, radiusIN:float, scaleIN):
latMin = latMinIN
@@ -153,7 +154,9 @@ func convertToCartesian(verts:PoolVector3Array):
var v_idx = 0
for vert in verts:
if not origin:
- origin = vert
+ origin = vert
+ if v_idx == len(verts)/2:
+ center = vert
carVerts[v_idx] = Common.latLonToGlobal(vert, Vector3())#, origin)
v_idx+=1
#print("Cartesian")
@@ -12,6 +12,9 @@ var resolution:int = 512
var radius:float = 10
+var origin:Vector3
+
func setParams(latMinIN, latMaxIN, lonMinIN, lonMaxIN, resolutionIN, radiusIN:float, scaleFactIN):
latMax = latMaxIN
@@ -25,6 +28,8 @@ func setParams(latMinIN, latMaxIN, lonMinIN, lonMaxIN, resolutionIN, radiusIN:fl
func _ready():
.get_node("Mesh").setParams(latMin, latMax, lonMin, lonMax, resolution, radius, scaleFact)
.get_node("Mesh").genMesh()
+ .get_node("Origin").transform.origin = .get_node("Mesh").origin
+ .get_node("Center").transform.origin = .get_node("Mesh").center
#.translate(.get_node("Mesh").origin)
# Called every frame. 'delta' is the elapsed time since the previous frame.
@@ -9,3 +9,7 @@ script = ExtResource( 1 )
[node name="Mesh" type="MeshInstance" parent="."]
use_in_baked_light = true
script = ExtResource( 2 )
+[node name="Origin" type="Position3D" parent="."]
+[node name="Center" type="Position3D" parent="."]
@@ -99,7 +99,7 @@ shader_param/roughness = 1.0
shader_param/point_size = 1.0
shader_param/metallic_texture_channel = Plane( 1, 0, 0, 0 )
shader_param/roughness_texture_channel = Plane( 1, 0, 0, 0 )
-shader_param/normal_scale = 1.0
+shader_param/normal_scale = -1.0
shader_param/ao_texture_channel = Plane( 1, 0, 0, 0 )
shader_param/ao_light_affect = 0.0
shader_param/depth_scale = 0.05