[gd_resource type="ShaderMaterial" load_steps=4 format=2]

[ext_resource path="res://particle_shader.tres" type="Shader" id=1]
[ext_resource path="res://noise_texture.png" type="Texture" id=2]
[ext_resource path="res://marble/Marble016_2K_Displacement.jpg" type="Texture" id=3]

[resource]
shader = ExtResource( 1 )
shader_param/rows = 4.0
shader_param/spacing = 5.0
shader_param/heightmap = ExtResource( 3 )
shader_param/noisemap = ExtResource( 2 )
