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- // Copyright © 2019 - 2020 Oscar Campos <oscar.campos@thepimpam.com>
- // Copyright © 2017 - William Edwards
- //
- // Licensed under the Apache License, Version 2.0 (the "License");
- // you may not use this file except in compliance with the License.
- // You may obtain a copy of the License at
- //
- // http://www.apache.org/licenses/LICENSE-2.0
- //
- // Unless required by applicable law or agreed to in writing, software
- // distributed under the License is distributed on an "AS IS" BASIS,
- // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- // See the License for the specific language governing permissions and
- // limitations under the License.
- package gdnative
- // ==================================================================
- // This file was autogenerated by PimPam GDNative-Go binding tools
- // Please do not modify this file, any change will be lost
- // ==================================================================
- /*
- #include "gdnative.gen.h"
- #include <gdnative/plane.h>
- // Include all headers for now. TODO: Look up all the required
- // headers we need to import based on the method arguments and return types.
- #include <gdnative/aabb.h>
- #include <gdnative/array.h>
- #include <gdnative/basis.h>
- #include <gdnative/color.h>
- #include <gdnative/dictionary.h>
- #include <gdnative/gdnative.h>
- #include <gdnative/node_path.h>
- #include <gdnative/plane.h>
- #include <gdnative/pool_arrays.h>
- #include <gdnative/quat.h>
- #include <gdnative/rect2.h>
- #include <gdnative/rid.h>
- #include <gdnative/string.h>
- #include <gdnative/string_name.h>
- #include <gdnative/transform.h>
- #include <gdnative/transform2d.h>
- #include <gdnative/variant.h>
- #include <gdnative/vector2.h>
- #include <gdnative/vector3.h>
- #include <gdnative_api_struct.gen.h>
- */
- import "C"
- import "unsafe"
- // NewEmptyPlane will return a pointer to an empty
- // initialized Plane. This is primarily used in
- // conjunction with MethodBindPtrCall.
- func NewEmptyPlane() Pointer {
- var obj C.godot_plane
- return Pointer{base: unsafe.Pointer(&obj)}
- }
- // NewPointerFromPlane will return an unsafe pointer to the given
- // object. This is primarily used in conjunction with MethodBindPtrCall.
- func NewPointerFromPlane(obj Plane) Pointer {
- return Pointer{base: unsafe.Pointer(obj.getBase())}
- }
- // NewPlaneFromPointer will return a Plane from the
- // given unsafe pointer. This is primarily used in conjunction with MethodBindPtrCall.
- func NewPlaneFromPointer(ptr Pointer) Plane {
- return Plane{base: (*C.godot_plane)(ptr.getBase())}
- }
- // Plane data structure wrapper
- type Plane struct {
- base *C.godot_plane
- }
- // returns the wrapped C base data type for this type
- func (gdt Plane) getBase() *C.godot_plane {
- return gdt.base
- }
- // NewPlaneWithReals godot_plane_new_with_reals [[godot_plane * r_dest] [const godot_real p_a] [const godot_real p_b] [const godot_real p_c] [const godot_real p_d]] void
- func NewPlaneWithReals(a Real, b Real, c Real, d Real) Plane {
- var dest C.godot_plane
- arg1 := a.getBase()
- arg2 := b.getBase()
- arg3 := c.getBase()
- arg4 := d.getBase()
- C.go_godot_plane_new_with_reals(GDNative.api, &dest, arg1, arg2, arg3, arg4)
- return Plane{base: &dest}
- }
- // NewPlaneWithVectors godot_plane_new_with_vectors [[godot_plane * r_dest] [const godot_vector3 * p_v1] [const godot_vector3 * p_v2] [const godot_vector3 * p_v3]] void
- func NewPlaneWithVectors(v1 Vector3, v2 Vector3, v3 Vector3) Plane {
- var dest C.godot_plane
- arg1 := v1.getBase()
- arg2 := v2.getBase()
- arg3 := v3.getBase()
- C.go_godot_plane_new_with_vectors(GDNative.api, &dest, arg1, arg2, arg3)
- return Plane{base: &dest}
- }
- // NewPlaneWithNormal godot_plane_new_with_normal [[godot_plane * r_dest] [const godot_vector3 * p_normal] [const godot_real p_d]] void
- func NewPlaneWithNormal(normal Vector3, d Real) Plane {
- var dest C.godot_plane
- arg1 := normal.getBase()
- arg2 := d.getBase()
- C.go_godot_plane_new_with_normal(GDNative.api, &dest, arg1, arg2)
- return Plane{base: &dest}
- }
- // AsString godot_plane_as_string [[const godot_plane * p_self]] godot_string
- func (gdt *Plane) AsString() String {
- arg0 := gdt.getBase()
- ret := C.go_godot_plane_as_string(GDNative.api, arg0)
- utfStr := C.go_godot_string_utf8(GDNative.api, &ret)
- char := C.go_godot_char_string_get_data(GDNative.api, &utfStr)
- goStr := C.GoString(char)
- C.go_godot_char_string_destroy(GDNative.api, &utfStr)
- return String(goStr)
- }
- // Normalized godot_plane_normalized [[const godot_plane * p_self]] godot_plane
- func (gdt *Plane) Normalized() Plane {
- arg0 := gdt.getBase()
- ret := C.go_godot_plane_normalized(GDNative.api, arg0)
- return Plane{base: &ret}
- }
- // Center godot_plane_center [[const godot_plane * p_self]] godot_vector3
- func (gdt *Plane) Center() Vector3 {
- arg0 := gdt.getBase()
- ret := C.go_godot_plane_center(GDNative.api, arg0)
- return Vector3{base: &ret}
- }
- // GetAnyPoint godot_plane_get_any_point [[const godot_plane * p_self]] godot_vector3
- func (gdt *Plane) GetAnyPoint() Vector3 {
- arg0 := gdt.getBase()
- ret := C.go_godot_plane_get_any_point(GDNative.api, arg0)
- return Vector3{base: &ret}
- }
- // IsPointOver godot_plane_is_point_over [[const godot_plane * p_self] [const godot_vector3 * p_point]] godot_bool
- func (gdt *Plane) IsPointOver(point Vector3) Bool {
- arg0 := gdt.getBase()
- arg1 := point.getBase()
- ret := C.go_godot_plane_is_point_over(GDNative.api, arg0, arg1)
- return Bool(ret)
- }
- // DistanceTo godot_plane_distance_to [[const godot_plane * p_self] [const godot_vector3 * p_point]] godot_real
- func (gdt *Plane) DistanceTo(point Vector3) Real {
- arg0 := gdt.getBase()
- arg1 := point.getBase()
- ret := C.go_godot_plane_distance_to(GDNative.api, arg0, arg1)
- return Real(ret)
- }
- // HasPoint godot_plane_has_point [[const godot_plane * p_self] [const godot_vector3 * p_point] [const godot_real p_epsilon]] godot_bool
- func (gdt *Plane) HasPoint(point Vector3, epsilon Real) Bool {
- arg0 := gdt.getBase()
- arg1 := point.getBase()
- arg2 := epsilon.getBase()
- ret := C.go_godot_plane_has_point(GDNative.api, arg0, arg1, arg2)
- return Bool(ret)
- }
- // Project godot_plane_project [[const godot_plane * p_self] [const godot_vector3 * p_point]] godot_vector3
- func (gdt *Plane) Project(point Vector3) Vector3 {
- arg0 := gdt.getBase()
- arg1 := point.getBase()
- ret := C.go_godot_plane_project(GDNative.api, arg0, arg1)
- return Vector3{base: &ret}
- }
- // Intersect3 godot_plane_intersect_3 [[const godot_plane * p_self] [godot_vector3 * r_dest] [const godot_plane * p_b] [const godot_plane * p_c]] godot_bool
- func (gdt *Plane) Intersect3(dest Vector3, b Plane, c Plane) Bool {
- arg0 := gdt.getBase()
- arg1 := dest.getBase()
- arg2 := b.getBase()
- arg3 := c.getBase()
- ret := C.go_godot_plane_intersect_3(GDNative.api, arg0, arg1, arg2, arg3)
- return Bool(ret)
- }
- // IntersectsRay godot_plane_intersects_ray [[const godot_plane * p_self] [godot_vector3 * r_dest] [const godot_vector3 * p_from] [const godot_vector3 * p_dir]] godot_bool
- func (gdt *Plane) IntersectsRay(dest Vector3, from Vector3, dir Vector3) Bool {
- arg0 := gdt.getBase()
- arg1 := dest.getBase()
- arg2 := from.getBase()
- arg3 := dir.getBase()
- ret := C.go_godot_plane_intersects_ray(GDNative.api, arg0, arg1, arg2, arg3)
- return Bool(ret)
- }
- // IntersectsSegment godot_plane_intersects_segment [[const godot_plane * p_self] [godot_vector3 * r_dest] [const godot_vector3 * p_begin] [const godot_vector3 * p_end]] godot_bool
- func (gdt *Plane) IntersectsSegment(dest Vector3, begin Vector3, end Vector3) Bool {
- arg0 := gdt.getBase()
- arg1 := dest.getBase()
- arg2 := begin.getBase()
- arg3 := end.getBase()
- ret := C.go_godot_plane_intersects_segment(GDNative.api, arg0, arg1, arg2, arg3)
- return Bool(ret)
- }
- // OperatorNeg godot_plane_operator_neg [[const godot_plane * p_self]] godot_plane
- func (gdt *Plane) OperatorNeg() Plane {
- arg0 := gdt.getBase()
- ret := C.go_godot_plane_operator_neg(GDNative.api, arg0)
- return Plane{base: &ret}
- }
- // OperatorEqual godot_plane_operator_equal [[const godot_plane * p_self] [const godot_plane * p_b]] godot_bool
- func (gdt *Plane) OperatorEqual(b Plane) Bool {
- arg0 := gdt.getBase()
- arg1 := b.getBase()
- ret := C.go_godot_plane_operator_equal(GDNative.api, arg0, arg1)
- return Bool(ret)
- }
- // SetNormal godot_plane_set_normal [[godot_plane * p_self] [const godot_vector3 * p_normal]] void
- func (gdt *Plane) SetNormal(normal Vector3) {
- arg0 := gdt.getBase()
- arg1 := normal.getBase()
- C.go_godot_plane_set_normal(GDNative.api, arg0, arg1)
- }
- // GetNormal godot_plane_get_normal [[const godot_plane * p_self]] godot_vector3
- func (gdt *Plane) GetNormal() Vector3 {
- arg0 := gdt.getBase()
- ret := C.go_godot_plane_get_normal(GDNative.api, arg0)
- return Vector3{base: &ret}
- }
- // GetD godot_plane_get_d [[const godot_plane * p_self]] godot_real
- func (gdt *Plane) GetD() Real {
- arg0 := gdt.getBase()
- ret := C.go_godot_plane_get_d(GDNative.api, arg0)
- return Real(ret)
- }
- // SetD godot_plane_set_d [[godot_plane * p_self] [const godot_real p_d]] void
- func (gdt *Plane) SetD(d Real) {
- arg0 := gdt.getBase()
- arg1 := d.getBase()
- C.go_godot_plane_set_d(GDNative.api, arg0, arg1)
- }
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