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- // Copyright © 2019 - 2020 Oscar Campos <oscar.campos@thepimpam.com>
- // Copyright © 2017 - William Edwards
- //
- // Licensed under the Apache License, Version 2.0 (the "License");
- // you may not use this file except in compliance with the License.
- // You may obtain a copy of the License at
- //
- // http://www.apache.org/licenses/LICENSE-2.0
- //
- // Unless required by applicable law or agreed to in writing, software
- // distributed under the License is distributed on an "AS IS" BASIS,
- // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- // See the License for the specific language governing permissions and
- // limitations under the License.
- #include "gdnative.gen.h"
- #include <gdnative/aabb.h>
- #include <gdnative/array.h>
- #include <gdnative/basis.h>
- #include <gdnative/color.h>
- #include <gdnative/dictionary.h>
- #include <gdnative/gdnative.h>
- #include <gdnative/node_path.h>
- #include <gdnative/plane.h>
- #include <gdnative/pool_arrays.h>
- #include <gdnative/quat.h>
- #include <gdnative/rect2.h>
- #include <gdnative/rid.h>
- #include <gdnative/string.h>
- #include <gdnative/string_name.h>
- #include <gdnative/transform.h>
- #include <gdnative/transform2d.h>
- #include <gdnative/variant.h>
- #include <gdnative/vector2.h>
- #include <gdnative/vector3.h>
- #include <gdnative_api_struct.gen.h>
- /*------------------------------------------------------------------------------
- // This file was autogenerated by PimPam GDNative-Go binding tools
- // Please do not modify this file, any change will be lost
- //----------------------------------------------------------------------------*/
- /* GDNative NET 3.1 */
- void go_godot_net_bind_stream_peer(godot_gdnative_ext_net_api_struct * p_api, godot_object * p_obj, const godot_net_stream_peer * p_interface) {
- p_api->godot_net_bind_stream_peer(p_obj, p_interface);
- }
- void go_godot_net_bind_packet_peer(godot_gdnative_ext_net_api_struct * p_api, godot_object * p_obj, const godot_net_packet_peer * p_interface) {
- p_api->godot_net_bind_packet_peer(p_obj, p_interface);
- }
- void go_godot_net_bind_multiplayer_peer(godot_gdnative_ext_net_api_struct * p_api, godot_object * p_obj, const godot_net_multiplayer_peer * p_interface) {
- p_api->godot_net_bind_multiplayer_peer(p_obj, p_interface);
- }
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