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- // Copyright © 2019 - 2020 Oscar Campos <oscar.campos@thepimpam.com>
- // Copyright © 2017 - William Edwards
- //
- // Licensed under the Apache License, Version 2.0 (the "License");
- // you may not use this file except in compliance with the License.
- // You may obtain a copy of the License at
- //
- // http://www.apache.org/licenses/LICENSE-2.0
- //
- // Unless required by applicable law or agreed to in writing, software
- // distributed under the License is distributed on an "AS IS" BASIS,
- // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- // See the License for the specific language governing permissions and
- // limitations under the License.
- package gdnative
- // ==================================================================
- // This file was autogenerated by PimPam GDNative-Go binding tools
- // Please do not modify this file, any change will be lost
- // ==================================================================
- /*
- #include "gdnative.gen.h"
- #include <gdnative/color.h>
- // Include all headers for now. TODO: Look up all the required
- // headers we need to import based on the method arguments and return types.
- #include <gdnative/aabb.h>
- #include <gdnative/array.h>
- #include <gdnative/basis.h>
- #include <gdnative/color.h>
- #include <gdnative/dictionary.h>
- #include <gdnative/gdnative.h>
- #include <gdnative/node_path.h>
- #include <gdnative/plane.h>
- #include <gdnative/pool_arrays.h>
- #include <gdnative/quat.h>
- #include <gdnative/rect2.h>
- #include <gdnative/rid.h>
- #include <gdnative/string.h>
- #include <gdnative/string_name.h>
- #include <gdnative/transform.h>
- #include <gdnative/transform2d.h>
- #include <gdnative/variant.h>
- #include <gdnative/vector2.h>
- #include <gdnative/vector3.h>
- #include <gdnative_api_struct.gen.h>
- */
- import "C"
- import "unsafe"
- // NewEmptyColor will return a pointer to an empty
- // initialized Color. This is primarily used in
- // conjunction with MethodBindPtrCall.
- func NewEmptyColor() Pointer {
- var obj C.godot_color
- return Pointer{base: unsafe.Pointer(&obj)}
- }
- // NewPointerFromColor will return an unsafe pointer to the given
- // object. This is primarily used in conjunction with MethodBindPtrCall.
- func NewPointerFromColor(obj Color) Pointer {
- return Pointer{base: unsafe.Pointer(obj.getBase())}
- }
- // NewColorFromPointer will return a Color from the
- // given unsafe pointer. This is primarily used in conjunction with MethodBindPtrCall.
- func NewColorFromPointer(ptr Pointer) Color {
- return Color{base: (*C.godot_color)(ptr.getBase())}
- }
- // Color data structure wrapper
- type Color struct {
- base *C.godot_color
- }
- // returns the wrapped C base data type for this type
- func (gdt Color) getBase() *C.godot_color {
- return gdt.base
- }
- // NewColorRgba godot_color_new_rgba [[godot_color * r_dest] [const godot_real p_r] [const godot_real p_g] [const godot_real p_b] [const godot_real p_a]] void
- func NewColorRgba(r Real, g Real, b Real, a Real) Color {
- var dest C.godot_color
- arg1 := r.getBase()
- arg2 := g.getBase()
- arg3 := b.getBase()
- arg4 := a.getBase()
- C.go_godot_color_new_rgba(GDNative.api, &dest, arg1, arg2, arg3, arg4)
- return Color{base: &dest}
- }
- // NewColorRgb godot_color_new_rgb [[godot_color * r_dest] [const godot_real p_r] [const godot_real p_g] [const godot_real p_b]] void
- func NewColorRgb(r Real, g Real, b Real) Color {
- var dest C.godot_color
- arg1 := r.getBase()
- arg2 := g.getBase()
- arg3 := b.getBase()
- C.go_godot_color_new_rgb(GDNative.api, &dest, arg1, arg2, arg3)
- return Color{base: &dest}
- }
- // GetR godot_color_get_r [[const godot_color * p_self]] godot_real
- func (gdt *Color) GetR() Real {
- arg0 := gdt.getBase()
- ret := C.go_godot_color_get_r(GDNative.api, arg0)
- return Real(ret)
- }
- // SetR godot_color_set_r [[godot_color * p_self] [const godot_real r]] void
- func (gdt *Color) SetR(r Real) {
- arg0 := gdt.getBase()
- arg1 := r.getBase()
- C.go_godot_color_set_r(GDNative.api, arg0, arg1)
- }
- // GetG godot_color_get_g [[const godot_color * p_self]] godot_real
- func (gdt *Color) GetG() Real {
- arg0 := gdt.getBase()
- ret := C.go_godot_color_get_g(GDNative.api, arg0)
- return Real(ret)
- }
- // SetG godot_color_set_g [[godot_color * p_self] [const godot_real g]] void
- func (gdt *Color) SetG(g Real) {
- arg0 := gdt.getBase()
- arg1 := g.getBase()
- C.go_godot_color_set_g(GDNative.api, arg0, arg1)
- }
- // GetB godot_color_get_b [[const godot_color * p_self]] godot_real
- func (gdt *Color) GetB() Real {
- arg0 := gdt.getBase()
- ret := C.go_godot_color_get_b(GDNative.api, arg0)
- return Real(ret)
- }
- // SetB godot_color_set_b [[godot_color * p_self] [const godot_real b]] void
- func (gdt *Color) SetB(b Real) {
- arg0 := gdt.getBase()
- arg1 := b.getBase()
- C.go_godot_color_set_b(GDNative.api, arg0, arg1)
- }
- // GetA godot_color_get_a [[const godot_color * p_self]] godot_real
- func (gdt *Color) GetA() Real {
- arg0 := gdt.getBase()
- ret := C.go_godot_color_get_a(GDNative.api, arg0)
- return Real(ret)
- }
- // SetA godot_color_set_a [[godot_color * p_self] [const godot_real a]] void
- func (gdt *Color) SetA(a Real) {
- arg0 := gdt.getBase()
- arg1 := a.getBase()
- C.go_godot_color_set_a(GDNative.api, arg0, arg1)
- }
- // GetH godot_color_get_h [[const godot_color * p_self]] godot_real
- func (gdt *Color) GetH() Real {
- arg0 := gdt.getBase()
- ret := C.go_godot_color_get_h(GDNative.api, arg0)
- return Real(ret)
- }
- // GetS godot_color_get_s [[const godot_color * p_self]] godot_real
- func (gdt *Color) GetS() Real {
- arg0 := gdt.getBase()
- ret := C.go_godot_color_get_s(GDNative.api, arg0)
- return Real(ret)
- }
- // GetV godot_color_get_v [[const godot_color * p_self]] godot_real
- func (gdt *Color) GetV() Real {
- arg0 := gdt.getBase()
- ret := C.go_godot_color_get_v(GDNative.api, arg0)
- return Real(ret)
- }
- // AsString godot_color_as_string [[const godot_color * p_self]] godot_string
- func (gdt *Color) AsString() String {
- arg0 := gdt.getBase()
- ret := C.go_godot_color_as_string(GDNative.api, arg0)
- utfStr := C.go_godot_string_utf8(GDNative.api, &ret)
- char := C.go_godot_char_string_get_data(GDNative.api, &utfStr)
- goStr := C.GoString(char)
- C.go_godot_char_string_destroy(GDNative.api, &utfStr)
- return String(goStr)
- }
- // ToRgba32 godot_color_to_rgba32 [[const godot_color * p_self]] godot_int
- func (gdt *Color) ToRgba32() Int {
- arg0 := gdt.getBase()
- ret := C.go_godot_color_to_rgba32(GDNative.api, arg0)
- return Int(ret)
- }
- // ToArgb32 godot_color_to_argb32 [[const godot_color * p_self]] godot_int
- func (gdt *Color) ToArgb32() Int {
- arg0 := gdt.getBase()
- ret := C.go_godot_color_to_argb32(GDNative.api, arg0)
- return Int(ret)
- }
- // Gray godot_color_gray [[const godot_color * p_self]] godot_real
- func (gdt *Color) Gray() Real {
- arg0 := gdt.getBase()
- ret := C.go_godot_color_gray(GDNative.api, arg0)
- return Real(ret)
- }
- // Inverted godot_color_inverted [[const godot_color * p_self]] godot_color
- func (gdt *Color) Inverted() Color {
- arg0 := gdt.getBase()
- ret := C.go_godot_color_inverted(GDNative.api, arg0)
- return Color{base: &ret}
- }
- // Contrasted godot_color_contrasted [[const godot_color * p_self]] godot_color
- func (gdt *Color) Contrasted() Color {
- arg0 := gdt.getBase()
- ret := C.go_godot_color_contrasted(GDNative.api, arg0)
- return Color{base: &ret}
- }
- // LinearInterpolate godot_color_linear_interpolate [[const godot_color * p_self] [const godot_color * p_b] [const godot_real p_t]] godot_color
- func (gdt *Color) LinearInterpolate(b Color, t Real) Color {
- arg0 := gdt.getBase()
- arg1 := b.getBase()
- arg2 := t.getBase()
- ret := C.go_godot_color_linear_interpolate(GDNative.api, arg0, arg1, arg2)
- return Color{base: &ret}
- }
- // Blend godot_color_blend [[const godot_color * p_self] [const godot_color * p_over]] godot_color
- func (gdt *Color) Blend(over Color) Color {
- arg0 := gdt.getBase()
- arg1 := over.getBase()
- ret := C.go_godot_color_blend(GDNative.api, arg0, arg1)
- return Color{base: &ret}
- }
- // ToHtml godot_color_to_html [[const godot_color * p_self] [const godot_bool p_with_alpha]] godot_string
- func (gdt *Color) ToHtml(withAlpha Bool) String {
- arg0 := gdt.getBase()
- arg1 := withAlpha.getBase()
- ret := C.go_godot_color_to_html(GDNative.api, arg0, arg1)
- utfStr := C.go_godot_string_utf8(GDNative.api, &ret)
- char := C.go_godot_char_string_get_data(GDNative.api, &utfStr)
- goStr := C.GoString(char)
- C.go_godot_char_string_destroy(GDNative.api, &utfStr)
- return String(goStr)
- }
- // OperatorEqual godot_color_operator_equal [[const godot_color * p_self] [const godot_color * p_b]] godot_bool
- func (gdt *Color) OperatorEqual(b Color) Bool {
- arg0 := gdt.getBase()
- arg1 := b.getBase()
- ret := C.go_godot_color_operator_equal(GDNative.api, arg0, arg1)
- return Bool(ret)
- }
- // OperatorLess godot_color_operator_less [[const godot_color * p_self] [const godot_color * p_b]] godot_bool
- func (gdt *Color) OperatorLess(b Color) Bool {
- arg0 := gdt.getBase()
- arg1 := b.getBase()
- ret := C.go_godot_color_operator_less(GDNative.api, arg0, arg1)
- return Bool(ret)
- }
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