// Copyright © 2019 - 2020 Oscar Campos // Copyright © 2017 - William Edwards // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package gdnative // ================================================================== // This file was autogenerated by PimPam GDNative-Go binding tools // Please do not modify this file, any change will be lost // ================================================================== /* #include "gdnative.gen.h" #include // Include all headers for now. TODO: Look up all the required // headers we need to import based on the method arguments and return types. #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include */ import "C" import "unsafe" // NewEmptyVariant will return a pointer to an empty // initialized Variant. This is primarily used in // conjunction with MethodBindPtrCall. func NewEmptyVariant() Pointer { var obj C.godot_variant return Pointer{base: unsafe.Pointer(&obj)} } // NewPointerFromVariant will return an unsafe pointer to the given // object. This is primarily used in conjunction with MethodBindPtrCall. func NewPointerFromVariant(obj Variant) Pointer { return Pointer{base: unsafe.Pointer(obj.getBase())} } // NewVariantFromPointer will return a Variant from the // given unsafe pointer. This is primarily used in conjunction with MethodBindPtrCall. func NewVariantFromPointer(ptr Pointer) Variant { return Variant{base: (*C.godot_variant)(ptr.getBase())} } // Variant data structure wrapper type Variant struct { base *C.godot_variant } // returns the wrapped C base data type for this type func (gdt Variant) getBase() *C.godot_variant { return gdt.base } // NewVariantCopy godot_variant_new_copy [[godot_variant * r_dest] [const godot_variant * p_src]] void func NewVariantCopy(src Variant) Variant { var dest C.godot_variant arg1 := src.getBase() C.go_godot_variant_new_copy(GDNative.api, &dest, arg1) return Variant{base: &dest} } // NewVariantNil godot_variant_new_nil [[godot_variant * r_dest]] void func NewVariantNil() Variant { var dest C.godot_variant C.go_godot_variant_new_nil(GDNative.api, &dest) return Variant{base: &dest} } // NewVariantBool godot_variant_new_bool [[godot_variant * r_dest] [const godot_bool p_b]] void func NewVariantBool(b Bool) Variant { var dest C.godot_variant arg1 := b.getBase() C.go_godot_variant_new_bool(GDNative.api, &dest, arg1) return Variant{base: &dest} } // NewVariantUint godot_variant_new_uint [[godot_variant * r_dest] [const uint64_t p_i]] void func NewVariantUint(i Uint64T) Variant { var dest C.godot_variant arg1 := i.getBase() C.go_godot_variant_new_uint(GDNative.api, &dest, arg1) return Variant{base: &dest} } // NewVariantInt godot_variant_new_int [[godot_variant * r_dest] [const int64_t p_i]] void func NewVariantInt(i Int64T) Variant { var dest C.godot_variant arg1 := i.getBase() C.go_godot_variant_new_int(GDNative.api, &dest, arg1) return Variant{base: &dest} } // NewVariantReal godot_variant_new_real [[godot_variant * r_dest] [const double p_r]] void func NewVariantReal(r Double) Variant { var dest C.godot_variant arg1 := r.getBase() C.go_godot_variant_new_real(GDNative.api, &dest, arg1) return Variant{base: &dest} } // NewVariantString godot_variant_new_string [[godot_variant * r_dest] [const godot_string * p_s]] void func NewVariantString(s String) Variant { var dest C.godot_variant arg1 := s.getBase() C.go_godot_variant_new_string(GDNative.api, &dest, arg1) return Variant{base: &dest} } // NewVariantVector2 godot_variant_new_vector2 [[godot_variant * r_dest] [const godot_vector2 * p_v2]] void func NewVariantVector2(v2 Vector2) Variant { var dest C.godot_variant arg1 := v2.getBase() C.go_godot_variant_new_vector2(GDNative.api, &dest, arg1) return Variant{base: &dest} } // NewVariantRect2 godot_variant_new_rect2 [[godot_variant * r_dest] [const godot_rect2 * p_rect2]] void func NewVariantRect2(rect2 Rect2) Variant { var dest C.godot_variant arg1 := rect2.getBase() C.go_godot_variant_new_rect2(GDNative.api, &dest, arg1) return Variant{base: &dest} } // NewVariantVector3 godot_variant_new_vector3 [[godot_variant * r_dest] [const godot_vector3 * p_v3]] void func NewVariantVector3(v3 Vector3) Variant { var dest C.godot_variant arg1 := v3.getBase() C.go_godot_variant_new_vector3(GDNative.api, &dest, arg1) return Variant{base: &dest} } // NewVariantTransform2D godot_variant_new_transform2d [[godot_variant * r_dest] [const godot_transform2d * p_t2d]] void func NewVariantTransform2D(t2D Transform2D) Variant { var dest C.godot_variant arg1 := t2D.getBase() C.go_godot_variant_new_transform2d(GDNative.api, &dest, arg1) return Variant{base: &dest} } // NewVariantPlane godot_variant_new_plane [[godot_variant * r_dest] [const godot_plane * p_plane]] void func NewVariantPlane(plane Plane) Variant { var dest C.godot_variant arg1 := plane.getBase() C.go_godot_variant_new_plane(GDNative.api, &dest, arg1) return Variant{base: &dest} } // NewVariantQuat godot_variant_new_quat [[godot_variant * r_dest] [const godot_quat * p_quat]] void func NewVariantQuat(quat Quat) Variant { var dest C.godot_variant arg1 := quat.getBase() C.go_godot_variant_new_quat(GDNative.api, &dest, arg1) return Variant{base: &dest} } // NewVariantAabb godot_variant_new_aabb [[godot_variant * r_dest] [const godot_aabb * p_aabb]] void func NewVariantAabb(aabb Aabb) Variant { var dest C.godot_variant arg1 := aabb.getBase() C.go_godot_variant_new_aabb(GDNative.api, &dest, arg1) return Variant{base: &dest} } // NewVariantBasis godot_variant_new_basis [[godot_variant * r_dest] [const godot_basis * p_basis]] void func NewVariantBasis(basis Basis) Variant { var dest C.godot_variant arg1 := basis.getBase() C.go_godot_variant_new_basis(GDNative.api, &dest, arg1) return Variant{base: &dest} } // NewVariantTransform godot_variant_new_transform [[godot_variant * r_dest] [const godot_transform * p_trans]] void func NewVariantTransform(trans Transform) Variant { var dest C.godot_variant arg1 := trans.getBase() C.go_godot_variant_new_transform(GDNative.api, &dest, arg1) return Variant{base: &dest} } // NewVariantColor godot_variant_new_color [[godot_variant * r_dest] [const godot_color * p_color]] void func NewVariantColor(color Color) Variant { var dest C.godot_variant arg1 := color.getBase() C.go_godot_variant_new_color(GDNative.api, &dest, arg1) return Variant{base: &dest} } // NewVariantNodePath godot_variant_new_node_path [[godot_variant * r_dest] [const godot_node_path * p_np]] void func NewVariantNodePath(np NodePath) Variant { var dest C.godot_variant arg1 := np.getBase() C.go_godot_variant_new_node_path(GDNative.api, &dest, arg1) return Variant{base: &dest} } // NewVariantRid godot_variant_new_rid [[godot_variant * r_dest] [const godot_rid * p_rid]] void func NewVariantRid(rid Rid) Variant { var dest C.godot_variant arg1 := rid.getBase() C.go_godot_variant_new_rid(GDNative.api, &dest, arg1) return Variant{base: &dest} } // NewVariantObject godot_variant_new_object [[godot_variant * r_dest] [const godot_object * p_obj]] void func NewVariantObject(obj Object) Variant { var dest C.godot_variant arg1 := unsafe.Pointer(obj.getBase()) C.go_godot_variant_new_object(GDNative.api, &dest, arg1) return Variant{base: &dest} } // NewVariantDictionary godot_variant_new_dictionary [[godot_variant * r_dest] [const godot_dictionary * p_dict]] void func NewVariantDictionary(dict Dictionary) Variant { var dest C.godot_variant arg1 := dict.getBase() C.go_godot_variant_new_dictionary(GDNative.api, &dest, arg1) return Variant{base: &dest} } // NewVariantArray godot_variant_new_array [[godot_variant * r_dest] [const godot_array * p_arr]] void func NewVariantArray(arr Array) Variant { var dest C.godot_variant arg1 := arr.getBase() C.go_godot_variant_new_array(GDNative.api, &dest, arg1) return Variant{base: &dest} } // NewVariantPoolByteArray godot_variant_new_pool_byte_array [[godot_variant * r_dest] [const godot_pool_byte_array * p_pba]] void func NewVariantPoolByteArray(pba PoolByteArray) Variant { var dest C.godot_variant arg1 := pba.getBase() C.go_godot_variant_new_pool_byte_array(GDNative.api, &dest, arg1) return Variant{base: &dest} } // NewVariantPoolIntArray godot_variant_new_pool_int_array [[godot_variant * r_dest] [const godot_pool_int_array * p_pia]] void func NewVariantPoolIntArray(pia PoolIntArray) Variant { var dest C.godot_variant arg1 := pia.getBase() C.go_godot_variant_new_pool_int_array(GDNative.api, &dest, arg1) return Variant{base: &dest} } // NewVariantPoolRealArray godot_variant_new_pool_real_array [[godot_variant * r_dest] [const godot_pool_real_array * p_pra]] void func NewVariantPoolRealArray(pra PoolRealArray) Variant { var dest C.godot_variant arg1 := pra.getBase() C.go_godot_variant_new_pool_real_array(GDNative.api, &dest, arg1) return Variant{base: &dest} } // NewVariantPoolStringArray godot_variant_new_pool_string_array [[godot_variant * r_dest] [const godot_pool_string_array * p_psa]] void func NewVariantPoolStringArray(psa PoolStringArray) Variant { var dest C.godot_variant arg1 := psa.getBase() C.go_godot_variant_new_pool_string_array(GDNative.api, &dest, arg1) return Variant{base: &dest} } // NewVariantPoolVector2Array godot_variant_new_pool_vector2_array [[godot_variant * r_dest] [const godot_pool_vector2_array * p_pv2a]] void func NewVariantPoolVector2Array(pv2A PoolVector2Array) Variant { var dest C.godot_variant arg1 := pv2A.getBase() C.go_godot_variant_new_pool_vector2_array(GDNative.api, &dest, arg1) return Variant{base: &dest} } // NewVariantPoolVector3Array godot_variant_new_pool_vector3_array [[godot_variant * r_dest] [const godot_pool_vector3_array * p_pv3a]] void func NewVariantPoolVector3Array(pv3A PoolVector3Array) Variant { var dest C.godot_variant arg1 := pv3A.getBase() C.go_godot_variant_new_pool_vector3_array(GDNative.api, &dest, arg1) return Variant{base: &dest} } // NewVariantPoolColorArray godot_variant_new_pool_color_array [[godot_variant * r_dest] [const godot_pool_color_array * p_pca]] void func NewVariantPoolColorArray(pca PoolColorArray) Variant { var dest C.godot_variant arg1 := pca.getBase() C.go_godot_variant_new_pool_color_array(GDNative.api, &dest, arg1) return Variant{base: &dest} } // AsBool godot_variant_as_bool [[const godot_variant * p_self]] godot_bool func (gdt *Variant) AsBool() Bool { arg0 := gdt.getBase() ret := C.go_godot_variant_as_bool(GDNative.api, arg0) return Bool(ret) } // AsUint godot_variant_as_uint [[const godot_variant * p_self]] uint64_t func (gdt *Variant) AsUint() Uint64T { arg0 := gdt.getBase() ret := C.go_godot_variant_as_uint(GDNative.api, arg0) return Uint64T(ret) } // AsInt godot_variant_as_int [[const godot_variant * p_self]] int64_t func (gdt *Variant) AsInt() Int64T { arg0 := gdt.getBase() ret := C.go_godot_variant_as_int(GDNative.api, arg0) return Int64T(ret) } // AsReal godot_variant_as_real [[const godot_variant * p_self]] double func (gdt *Variant) AsReal() Double { arg0 := gdt.getBase() ret := C.go_godot_variant_as_real(GDNative.api, arg0) return Double(ret) } // AsString godot_variant_as_string [[const godot_variant * p_self]] godot_string func (gdt *Variant) AsString() String { arg0 := gdt.getBase() ret := C.go_godot_variant_as_string(GDNative.api, arg0) utfStr := C.go_godot_string_utf8(GDNative.api, &ret) char := C.go_godot_char_string_get_data(GDNative.api, &utfStr) goStr := C.GoString(char) C.go_godot_char_string_destroy(GDNative.api, &utfStr) return String(goStr) } // AsVector2 godot_variant_as_vector2 [[const godot_variant * p_self]] godot_vector2 func (gdt *Variant) AsVector2() Vector2 { arg0 := gdt.getBase() ret := C.go_godot_variant_as_vector2(GDNative.api, arg0) return Vector2{base: &ret} } // AsRect2 godot_variant_as_rect2 [[const godot_variant * p_self]] godot_rect2 func (gdt *Variant) AsRect2() Rect2 { arg0 := gdt.getBase() ret := C.go_godot_variant_as_rect2(GDNative.api, arg0) return Rect2{base: &ret} } // AsVector3 godot_variant_as_vector3 [[const godot_variant * p_self]] godot_vector3 func (gdt *Variant) AsVector3() Vector3 { arg0 := gdt.getBase() ret := C.go_godot_variant_as_vector3(GDNative.api, arg0) return Vector3{base: &ret} } // AsTransform2D godot_variant_as_transform2d [[const godot_variant * p_self]] godot_transform2d func (gdt *Variant) AsTransform2D() Transform2D { arg0 := gdt.getBase() ret := C.go_godot_variant_as_transform2d(GDNative.api, arg0) return Transform2D{base: &ret} } // AsPlane godot_variant_as_plane [[const godot_variant * p_self]] godot_plane func (gdt *Variant) AsPlane() Plane { arg0 := gdt.getBase() ret := C.go_godot_variant_as_plane(GDNative.api, arg0) return Plane{base: &ret} } // AsQuat godot_variant_as_quat [[const godot_variant * p_self]] godot_quat func (gdt *Variant) AsQuat() Quat { arg0 := gdt.getBase() ret := C.go_godot_variant_as_quat(GDNative.api, arg0) return Quat{base: &ret} } // AsAabb godot_variant_as_aabb [[const godot_variant * p_self]] godot_aabb func (gdt *Variant) AsAabb() Aabb { arg0 := gdt.getBase() ret := C.go_godot_variant_as_aabb(GDNative.api, arg0) return Aabb{base: &ret} } // AsBasis godot_variant_as_basis [[const godot_variant * p_self]] godot_basis func (gdt *Variant) AsBasis() Basis { arg0 := gdt.getBase() ret := C.go_godot_variant_as_basis(GDNative.api, arg0) return Basis{base: &ret} } // AsTransform godot_variant_as_transform [[const godot_variant * p_self]] godot_transform func (gdt *Variant) AsTransform() Transform { arg0 := gdt.getBase() ret := C.go_godot_variant_as_transform(GDNative.api, arg0) return Transform{base: &ret} } // AsColor godot_variant_as_color [[const godot_variant * p_self]] godot_color func (gdt *Variant) AsColor() Color { arg0 := gdt.getBase() ret := C.go_godot_variant_as_color(GDNative.api, arg0) return Color{base: &ret} } // AsNodePath godot_variant_as_node_path [[const godot_variant * p_self]] godot_node_path func (gdt *Variant) AsNodePath() NodePath { arg0 := gdt.getBase() ret := C.go_godot_variant_as_node_path(GDNative.api, arg0) return NodePath{base: &ret} } // AsRid godot_variant_as_rid [[const godot_variant * p_self]] godot_rid func (gdt *Variant) AsRid() Rid { arg0 := gdt.getBase() ret := C.go_godot_variant_as_rid(GDNative.api, arg0) return Rid{base: &ret} } // AsObject godot_variant_as_object [[const godot_variant * p_self]] godot_object * func (gdt *Variant) AsObject() Object { arg0 := gdt.getBase() ret := C.go_godot_variant_as_object(GDNative.api, arg0) return Object{base: (*C.godot_object)(ret)} } // AsDictionary godot_variant_as_dictionary [[const godot_variant * p_self]] godot_dictionary func (gdt *Variant) AsDictionary() Dictionary { arg0 := gdt.getBase() ret := C.go_godot_variant_as_dictionary(GDNative.api, arg0) return Dictionary{base: &ret} } // AsArray godot_variant_as_array [[const godot_variant * p_self]] godot_array func (gdt *Variant) AsArray() Array { arg0 := gdt.getBase() ret := C.go_godot_variant_as_array(GDNative.api, arg0) return Array{base: &ret} } // AsPoolByteArray godot_variant_as_pool_byte_array [[const godot_variant * p_self]] godot_pool_byte_array func (gdt *Variant) AsPoolByteArray() PoolByteArray { arg0 := gdt.getBase() ret := C.go_godot_variant_as_pool_byte_array(GDNative.api, arg0) return PoolByteArray{base: &ret} } // AsPoolIntArray godot_variant_as_pool_int_array [[const godot_variant * p_self]] godot_pool_int_array func (gdt *Variant) AsPoolIntArray() PoolIntArray { arg0 := gdt.getBase() ret := C.go_godot_variant_as_pool_int_array(GDNative.api, arg0) return PoolIntArray{base: &ret} } // AsPoolRealArray godot_variant_as_pool_real_array [[const godot_variant * p_self]] godot_pool_real_array func (gdt *Variant) AsPoolRealArray() PoolRealArray { arg0 := gdt.getBase() ret := C.go_godot_variant_as_pool_real_array(GDNative.api, arg0) return PoolRealArray{base: &ret} } // AsPoolStringArray godot_variant_as_pool_string_array [[const godot_variant * p_self]] godot_pool_string_array func (gdt *Variant) AsPoolStringArray() PoolStringArray { arg0 := gdt.getBase() ret := C.go_godot_variant_as_pool_string_array(GDNative.api, arg0) return PoolStringArray{base: &ret} } // AsPoolVector2Array godot_variant_as_pool_vector2_array [[const godot_variant * p_self]] godot_pool_vector2_array func (gdt *Variant) AsPoolVector2Array() PoolVector2Array { arg0 := gdt.getBase() ret := C.go_godot_variant_as_pool_vector2_array(GDNative.api, arg0) return PoolVector2Array{base: &ret} } // AsPoolVector3Array godot_variant_as_pool_vector3_array [[const godot_variant * p_self]] godot_pool_vector3_array func (gdt *Variant) AsPoolVector3Array() PoolVector3Array { arg0 := gdt.getBase() ret := C.go_godot_variant_as_pool_vector3_array(GDNative.api, arg0) return PoolVector3Array{base: &ret} } // AsPoolColorArray godot_variant_as_pool_color_array [[const godot_variant * p_self]] godot_pool_color_array func (gdt *Variant) AsPoolColorArray() PoolColorArray { arg0 := gdt.getBase() ret := C.go_godot_variant_as_pool_color_array(GDNative.api, arg0) return PoolColorArray{base: &ret} } // Call godot_variant_call [[godot_variant * p_self] [const godot_string * p_method] [const godot_variant ** p_args] [const godot_int p_argcount] [godot_variant_call_error * r_error]] godot_variant func (gdt *Variant) Call(method String, args []Variant, argcount Int, error VariantCallError) Variant { arg0 := gdt.getBase() arg1 := method.getBase() arg2Array := VariantArray{array: args} arg2 := arg2Array.getBase() arg3 := argcount.getBase() arg4 := error.getBase() ret := C.go_godot_variant_call(GDNative.api, arg0, arg1, arg2, arg3, arg4) return Variant{base: &ret} } // HasMethod godot_variant_has_method [[const godot_variant * p_self] [const godot_string * p_method]] godot_bool func (gdt *Variant) HasMethod(method String) Bool { arg0 := gdt.getBase() arg1 := method.getBase() ret := C.go_godot_variant_has_method(GDNative.api, arg0, arg1) return Bool(ret) } // OperatorEqual godot_variant_operator_equal [[const godot_variant * p_self] [const godot_variant * p_other]] godot_bool func (gdt *Variant) OperatorEqual(other Variant) Bool { arg0 := gdt.getBase() arg1 := other.getBase() ret := C.go_godot_variant_operator_equal(GDNative.api, arg0, arg1) return Bool(ret) } // OperatorLess godot_variant_operator_less [[const godot_variant * p_self] [const godot_variant * p_other]] godot_bool func (gdt *Variant) OperatorLess(other Variant) Bool { arg0 := gdt.getBase() arg1 := other.getBase() ret := C.go_godot_variant_operator_less(GDNative.api, arg0, arg1) return Bool(ret) } // HashCompare godot_variant_hash_compare [[const godot_variant * p_self] [const godot_variant * p_other]] godot_bool func (gdt *Variant) HashCompare(other Variant) Bool { arg0 := gdt.getBase() arg1 := other.getBase() ret := C.go_godot_variant_hash_compare(GDNative.api, arg0, arg1) return Bool(ret) } // Booleanize godot_variant_booleanize [[const godot_variant * p_self]] godot_bool func (gdt *Variant) Booleanize() Bool { arg0 := gdt.getBase() ret := C.go_godot_variant_booleanize(GDNative.api, arg0) return Bool(ret) } // Destroy godot_variant_destroy [[godot_variant * p_self]] void func (gdt *Variant) Destroy() { arg0 := gdt.getBase() C.go_godot_variant_destroy(GDNative.api, arg0) } // VariantType is a Go wrapper for the C.godot_variant_type enum type. type VariantType int func (e VariantType) getBase() C.godot_variant_type { return C.godot_variant_type(e) } const ( VariantTypeNil VariantType = 0 VariantTypeBool VariantType = 1 VariantTypeInt VariantType = 2 VariantTypeReal VariantType = 3 VariantTypeString VariantType = 4 VariantTypeVector2 VariantType = 5 // 5 VariantTypeRect2 VariantType = 6 VariantTypeVector3 VariantType = 7 VariantTypeTransform2D VariantType = 8 VariantTypePlane VariantType = 9 VariantTypeQuat VariantType = 10 // 10 VariantTypeAabb VariantType = 11 VariantTypeBasis VariantType = 12 VariantTypeTransform VariantType = 13 VariantTypeColor VariantType = 14 VariantTypeNodePath VariantType = 15 // 15 VariantTypeRid VariantType = 16 VariantTypeObject VariantType = 17 VariantTypeDictionary VariantType = 18 VariantTypeArray VariantType = 19 // 20 VariantTypePoolByteArray VariantType = 20 VariantTypePoolIntArray VariantType = 21 VariantTypePoolRealArray VariantType = 22 VariantTypePoolStringArray VariantType = 23 VariantTypePoolVector2Array VariantType = 24 // 25 VariantTypePoolVector3Array VariantType = 25 VariantTypePoolColorArray VariantType = 26 ) // VariantTypeLookupMap is a string-based lookup table of constants for VariantType. var VariantTypeLookupMap = map[string]VariantType{ "VariantTypeNil": VariantTypeNil, "VariantTypeBool": VariantTypeBool, "VariantTypeInt": VariantTypeInt, "VariantTypeReal": VariantTypeReal, "VariantTypeString": VariantTypeString, "VariantTypeVector2": VariantTypeVector2, "VariantTypeRect2": VariantTypeRect2, "VariantTypeVector3": VariantTypeVector3, "VariantTypeTransform2D": VariantTypeTransform2D, "VariantTypePlane": VariantTypePlane, "VariantTypeQuat": VariantTypeQuat, "VariantTypeAabb": VariantTypeAabb, "VariantTypeBasis": VariantTypeBasis, "VariantTypeTransform": VariantTypeTransform, "VariantTypeColor": VariantTypeColor, "VariantTypeNodePath": VariantTypeNodePath, "VariantTypeRid": VariantTypeRid, "VariantTypeObject": VariantTypeObject, "VariantTypeDictionary": VariantTypeDictionary, "VariantTypeArray": VariantTypeArray, "VariantTypePoolByteArray": VariantTypePoolByteArray, "VariantTypePoolIntArray": VariantTypePoolIntArray, "VariantTypePoolRealArray": VariantTypePoolRealArray, "VariantTypePoolStringArray": VariantTypePoolStringArray, "VariantTypePoolVector2Array": VariantTypePoolVector2Array, "VariantTypePoolVector3Array": VariantTypePoolVector3Array, "VariantTypePoolColorArray": VariantTypePoolColorArray, } // VariantCallErrorError is a Go wrapper for the C.godot_variant_call_error_error enum type. type VariantCallErrorError int func (e VariantCallErrorError) getBase() C.godot_variant_call_error_error { return C.godot_variant_call_error_error(e) } const ( CallErrorCallOk VariantCallErrorError = 0 CallErrorCallErrorInvalidMethod VariantCallErrorError = 1 CallErrorCallErrorInvalidArgument VariantCallErrorError = 2 CallErrorCallErrorTooManyArguments VariantCallErrorError = 3 CallErrorCallErrorTooFewArguments VariantCallErrorError = 4 CallErrorCallErrorInstanceIsNull VariantCallErrorError = 5 ) // VariantCallErrorErrorLookupMap is a string-based lookup table of constants for VariantCallErrorError. var VariantCallErrorErrorLookupMap = map[string]VariantCallErrorError{ "CallErrorCallOk": CallErrorCallOk, "CallErrorCallErrorInvalidMethod": CallErrorCallErrorInvalidMethod, "CallErrorCallErrorInvalidArgument": CallErrorCallErrorInvalidArgument, "CallErrorCallErrorTooManyArguments": CallErrorCallErrorTooManyArguments, "CallErrorCallErrorTooFewArguments": CallErrorCallErrorTooFewArguments, "CallErrorCallErrorInstanceIsNull": CallErrorCallErrorInstanceIsNull, } // NewEmptyVariantCallError will return a pointer to an empty // initialized VariantCallError. This is primarily used in // conjunction with MethodBindPtrCall. func NewEmptyVariantCallError() Pointer { var obj C.godot_variant_call_error return Pointer{base: unsafe.Pointer(&obj)} } // NewPointerFromVariantCallError will return an unsafe pointer to the given // object. This is primarily used in conjunction with MethodBindPtrCall. func NewPointerFromVariantCallError(obj VariantCallError) Pointer { return Pointer{base: unsafe.Pointer(obj.getBase())} } // NewVariantCallErrorFromPointer will return a VariantCallError from the // given unsafe pointer. This is primarily used in conjunction with MethodBindPtrCall. func NewVariantCallErrorFromPointer(ptr Pointer) VariantCallError { return VariantCallError{base: (*C.godot_variant_call_error)(ptr.getBase())} } // VariantCallError data structure wrapper type VariantCallError struct { base *C.godot_variant_call_error Error VariantCallErrorError Argument Int Expected VariantType } // returns the wrapped C base data type for this type func (gdt VariantCallError) getBase() *C.godot_variant_call_error { return gdt.base } // VariantOperator is a Go wrapper for the C.godot_variant_operator enum type. type VariantOperator int func (e VariantOperator) getBase() C.godot_variant_operator { return C.godot_variant_operator(e) } const ( VariantOpEqual VariantOperator = 0 VariantOpNotEqual VariantOperator = 1 VariantOpLess VariantOperator = 2 VariantOpLessEqual VariantOperator = 3 VariantOpGreater VariantOperator = 4 VariantOpGreaterEqual VariantOperator = 5 VariantOpAdd VariantOperator = 6 VariantOpSubtract VariantOperator = 7 VariantOpMultiply VariantOperator = 8 VariantOpDivide VariantOperator = 9 VariantOpNegate VariantOperator = 10 VariantOpPositive VariantOperator = 11 VariantOpModule VariantOperator = 12 VariantOpStringConcat VariantOperator = 13 VariantOpShiftLeft VariantOperator = 14 VariantOpShiftRight VariantOperator = 15 VariantOpBitAnd VariantOperator = 16 VariantOpBitOr VariantOperator = 17 VariantOpBitXor VariantOperator = 18 VariantOpBitNegate VariantOperator = 19 VariantOpAnd VariantOperator = 20 VariantOpOr VariantOperator = 21 VariantOpXor VariantOperator = 22 VariantOpNot VariantOperator = 23 VariantOpIn VariantOperator = 24 VariantOpMax VariantOperator = 25 ) // VariantOperatorLookupMap is a string-based lookup table of constants for VariantOperator. var VariantOperatorLookupMap = map[string]VariantOperator{ "VariantOpEqual": VariantOpEqual, "VariantOpNotEqual": VariantOpNotEqual, "VariantOpLess": VariantOpLess, "VariantOpLessEqual": VariantOpLessEqual, "VariantOpGreater": VariantOpGreater, "VariantOpGreaterEqual": VariantOpGreaterEqual, "VariantOpAdd": VariantOpAdd, "VariantOpSubtract": VariantOpSubtract, "VariantOpMultiply": VariantOpMultiply, "VariantOpDivide": VariantOpDivide, "VariantOpNegate": VariantOpNegate, "VariantOpPositive": VariantOpPositive, "VariantOpModule": VariantOpModule, "VariantOpStringConcat": VariantOpStringConcat, "VariantOpShiftLeft": VariantOpShiftLeft, "VariantOpShiftRight": VariantOpShiftRight, "VariantOpBitAnd": VariantOpBitAnd, "VariantOpBitOr": VariantOpBitOr, "VariantOpBitXor": VariantOpBitXor, "VariantOpBitNegate": VariantOpBitNegate, "VariantOpAnd": VariantOpAnd, "VariantOpOr": VariantOpOr, "VariantOpXor": VariantOpXor, "VariantOpNot": VariantOpNot, "VariantOpIn": VariantOpIn, "VariantOpMax": VariantOpMax, }