#include "variant.h" #include #include godot_variant **go_godot_variant_build_array(int length) { godot_variant **arr = malloc(sizeof(godot_variant *) * length); return arr; } void go_godot_variant_add_element(godot_variant **array, godot_variant *element, int index) { godot_variant copy = *element; array[index] = © } godot_variant *go_godot_new_variant() { godot_variant *var = malloc(sizeof(godot_variant)); return var; }