package gdnative /* #include #include "gdnative.gen.h" */ import "C" // NewTransform2D godot_transform2d_new [[godot_transform2d * r_dest] [const godot_real p_rot] [const godot_vector2 * p_pos]] void func NewTransform2D(rot Real, pos Vector2) *Transform2D { var dest C.godot_transform2d arg1 := rot.getBase() arg2 := pos.getBase() C.go_godot_transform2d_new(GDNative.api, &dest, arg1, arg2) return &Transform2D{base: &dest} } // NewTransform2DAxisOrigin godot_transform2d_new_axis_origin [[godot_transform2d * r_dest] [const godot_vector2 * p_x_axis] [const godot_vector2 * p_y_axis] [const godot_vector2 * p_origin]] void func NewTransform2DAxisOrigin(xAxis Vector2, yAxis Vector2, origin Vector2) *Transform2D { var dest C.godot_transform2d arg1 := xAxis.getBase() arg2 := yAxis.getBase() arg3 := origin.getBase() C.go_godot_transform2d_new_axis_origin(GDNative.api, &dest, arg1, arg2, arg3) return &Transform2D{base: &dest} } // NewTransform2DIdentity godot_transform2d_new_identity [[godot_transform2d * r_dest]] void func NewTransform2DIdentity() *Transform2D { var dest C.godot_transform2d C.go_godot_transform2d_new_identity(GDNative.api, &dest) return &Transform2D{base: &dest} }