// Copyright © 2019 - 2020 Oscar Campos // Copyright © 2017 - William Edwards // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package gdnative // ================================================================== // This file was autogenerated by PimPam GDNative-Go binding tools // Please do not modify this file, any change will be lost // ================================================================== /* #include "gdnative.gen.h" #include // Include all headers for now. TODO: Look up all the required // headers we need to import based on the method arguments and return types. #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include */ import "C" import "unsafe" // NewEmptyTransform2D will return a pointer to an empty // initialized Transform2D. This is primarily used in // conjunction with MethodBindPtrCall. func NewEmptyTransform2D() Pointer { var obj C.godot_transform2d return Pointer{base: unsafe.Pointer(&obj)} } // NewPointerFromTransform2D will return an unsafe pointer to the given // object. This is primarily used in conjunction with MethodBindPtrCall. func NewPointerFromTransform2D(obj Transform2D) Pointer { return Pointer{base: unsafe.Pointer(obj.getBase())} } // NewTransform2DFromPointer will return a Transform2D from the // given unsafe pointer. This is primarily used in conjunction with MethodBindPtrCall. func NewTransform2DFromPointer(ptr Pointer) Transform2D { return Transform2D{base: (*C.godot_transform2d)(ptr.getBase())} } // Transform2D data structure wrapper type Transform2D struct { base *C.godot_transform2d } // returns the wrapped C base data type for this type func (gdt Transform2D) getBase() *C.godot_transform2d { return gdt.base } // AsString godot_transform2d_as_string [[const godot_transform2d * p_self]] godot_string func (gdt *Transform2D) AsString() String { arg0 := gdt.getBase() ret := C.go_godot_transform2d_as_string(GDNative.api, arg0) utfStr := C.go_godot_string_utf8(GDNative.api, &ret) char := C.go_godot_char_string_get_data(GDNative.api, &utfStr) goStr := C.GoString(char) C.go_godot_char_string_destroy(GDNative.api, &utfStr) return String(goStr) } // Inverse godot_transform2d_inverse [[const godot_transform2d * p_self]] godot_transform2d func (gdt *Transform2D) Inverse() Transform2D { arg0 := gdt.getBase() ret := C.go_godot_transform2d_inverse(GDNative.api, arg0) return Transform2D{base: &ret} } // AffineInverse godot_transform2d_affine_inverse [[const godot_transform2d * p_self]] godot_transform2d func (gdt *Transform2D) AffineInverse() Transform2D { arg0 := gdt.getBase() ret := C.go_godot_transform2d_affine_inverse(GDNative.api, arg0) return Transform2D{base: &ret} } // GetRotation godot_transform2d_get_rotation [[const godot_transform2d * p_self]] godot_real func (gdt *Transform2D) GetRotation() Real { arg0 := gdt.getBase() ret := C.go_godot_transform2d_get_rotation(GDNative.api, arg0) return Real(ret) } // GetOrigin godot_transform2d_get_origin [[const godot_transform2d * p_self]] godot_vector2 func (gdt *Transform2D) GetOrigin() Vector2 { arg0 := gdt.getBase() ret := C.go_godot_transform2d_get_origin(GDNative.api, arg0) return Vector2{base: &ret} } // GetScale godot_transform2d_get_scale [[const godot_transform2d * p_self]] godot_vector2 func (gdt *Transform2D) GetScale() Vector2 { arg0 := gdt.getBase() ret := C.go_godot_transform2d_get_scale(GDNative.api, arg0) return Vector2{base: &ret} } // Orthonormalized godot_transform2d_orthonormalized [[const godot_transform2d * p_self]] godot_transform2d func (gdt *Transform2D) Orthonormalized() Transform2D { arg0 := gdt.getBase() ret := C.go_godot_transform2d_orthonormalized(GDNative.api, arg0) return Transform2D{base: &ret} } // Rotated godot_transform2d_rotated [[const godot_transform2d * p_self] [const godot_real p_phi]] godot_transform2d func (gdt *Transform2D) Rotated(phi Real) Transform2D { arg0 := gdt.getBase() arg1 := phi.getBase() ret := C.go_godot_transform2d_rotated(GDNative.api, arg0, arg1) return Transform2D{base: &ret} } // Scaled godot_transform2d_scaled [[const godot_transform2d * p_self] [const godot_vector2 * p_scale]] godot_transform2d func (gdt *Transform2D) Scaled(scale Vector2) Transform2D { arg0 := gdt.getBase() arg1 := scale.getBase() ret := C.go_godot_transform2d_scaled(GDNative.api, arg0, arg1) return Transform2D{base: &ret} } // Translated godot_transform2d_translated [[const godot_transform2d * p_self] [const godot_vector2 * p_offset]] godot_transform2d func (gdt *Transform2D) Translated(offset Vector2) Transform2D { arg0 := gdt.getBase() arg1 := offset.getBase() ret := C.go_godot_transform2d_translated(GDNative.api, arg0, arg1) return Transform2D{base: &ret} } // XformVector2 godot_transform2d_xform_vector2 [[const godot_transform2d * p_self] [const godot_vector2 * p_v]] godot_vector2 func (gdt *Transform2D) XformVector2(v Vector2) Vector2 { arg0 := gdt.getBase() arg1 := v.getBase() ret := C.go_godot_transform2d_xform_vector2(GDNative.api, arg0, arg1) return Vector2{base: &ret} } // XformInvVector2 godot_transform2d_xform_inv_vector2 [[const godot_transform2d * p_self] [const godot_vector2 * p_v]] godot_vector2 func (gdt *Transform2D) XformInvVector2(v Vector2) Vector2 { arg0 := gdt.getBase() arg1 := v.getBase() ret := C.go_godot_transform2d_xform_inv_vector2(GDNative.api, arg0, arg1) return Vector2{base: &ret} } // BasisXformVector2 godot_transform2d_basis_xform_vector2 [[const godot_transform2d * p_self] [const godot_vector2 * p_v]] godot_vector2 func (gdt *Transform2D) BasisXformVector2(v Vector2) Vector2 { arg0 := gdt.getBase() arg1 := v.getBase() ret := C.go_godot_transform2d_basis_xform_vector2(GDNative.api, arg0, arg1) return Vector2{base: &ret} } // BasisXformInvVector2 godot_transform2d_basis_xform_inv_vector2 [[const godot_transform2d * p_self] [const godot_vector2 * p_v]] godot_vector2 func (gdt *Transform2D) BasisXformInvVector2(v Vector2) Vector2 { arg0 := gdt.getBase() arg1 := v.getBase() ret := C.go_godot_transform2d_basis_xform_inv_vector2(GDNative.api, arg0, arg1) return Vector2{base: &ret} } // InterpolateWith godot_transform2d_interpolate_with [[const godot_transform2d * p_self] [const godot_transform2d * p_m] [const godot_real p_c]] godot_transform2d func (gdt *Transform2D) InterpolateWith(m Transform2D, c Real) Transform2D { arg0 := gdt.getBase() arg1 := m.getBase() arg2 := c.getBase() ret := C.go_godot_transform2d_interpolate_with(GDNative.api, arg0, arg1, arg2) return Transform2D{base: &ret} } // OperatorEqual godot_transform2d_operator_equal [[const godot_transform2d * p_self] [const godot_transform2d * p_b]] godot_bool func (gdt *Transform2D) OperatorEqual(b Transform2D) Bool { arg0 := gdt.getBase() arg1 := b.getBase() ret := C.go_godot_transform2d_operator_equal(GDNative.api, arg0, arg1) return Bool(ret) } // OperatorMultiply godot_transform2d_operator_multiply [[const godot_transform2d * p_self] [const godot_transform2d * p_b]] godot_transform2d func (gdt *Transform2D) OperatorMultiply(b Transform2D) Transform2D { arg0 := gdt.getBase() arg1 := b.getBase() ret := C.go_godot_transform2d_operator_multiply(GDNative.api, arg0, arg1) return Transform2D{base: &ret} } // XformRect2 godot_transform2d_xform_rect2 [[const godot_transform2d * p_self] [const godot_rect2 * p_v]] godot_rect2 func (gdt *Transform2D) XformRect2(v Rect2) Rect2 { arg0 := gdt.getBase() arg1 := v.getBase() ret := C.go_godot_transform2d_xform_rect2(GDNative.api, arg0, arg1) return Rect2{base: &ret} } // XformInvRect2 godot_transform2d_xform_inv_rect2 [[const godot_transform2d * p_self] [const godot_rect2 * p_v]] godot_rect2 func (gdt *Transform2D) XformInvRect2(v Rect2) Rect2 { arg0 := gdt.getBase() arg1 := v.getBase() ret := C.go_godot_transform2d_xform_inv_rect2(GDNative.api, arg0, arg1) return Rect2{base: &ret} }