package gdnative /* #include #include #include "gdnative.gen.h" */ import "C" // NewStringName returns a StringName wrapper over a Godot C godot_string_name // initialized with the contents of the given name func NewStringName(name String) *StringName { var dest C.godot_string_name arg1 := name.getBase() C.go_godot_string_name_new(GDNative.api, &dest, arg1) return &StringName{base: &dest} } // NewStringNameData returns a StringName wrapper over a Godot C godot_string_name // initialized with the given name func NewStringNameData(name Char) *StringName { var dest C.godot_string_name arg1 := name.getBase() C.go_godot_string_name_new_data(GDNative.api, &dest, arg1) return &StringName{base: &dest} }