// Copyright © 2019 - 2020 Oscar Campos // Copyright © 2017 - William Edwards // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package gdnative // ================================================================== // This file was autogenerated by PimPam GDNative-Go binding tools // Please do not modify this file, any change will be lost // ================================================================== /* #include "gdnative.gen.h" #include // Include all headers for now. TODO: Look up all the required // headers we need to import based on the method arguments and return types. #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include */ import "C" import "unsafe" // NewEmptyPoolArrayReadAccess will return a pointer to an empty // initialized PoolArrayReadAccess. This is primarily used in // conjunction with MethodBindPtrCall. func NewEmptyPoolArrayReadAccess() Pointer { var obj C.godot_pool_array_read_access return Pointer{base: unsafe.Pointer(&obj)} } // NewPointerFromPoolArrayReadAccess will return an unsafe pointer to the given // object. This is primarily used in conjunction with MethodBindPtrCall. func NewPointerFromPoolArrayReadAccess(obj PoolArrayReadAccess) Pointer { return Pointer{base: unsafe.Pointer(obj.getBase())} } // NewPoolArrayReadAccessFromPointer will return a PoolArrayReadAccess from the // given unsafe pointer. This is primarily used in conjunction with MethodBindPtrCall. func NewPoolArrayReadAccessFromPointer(ptr Pointer) PoolArrayReadAccess { return PoolArrayReadAccess{base: (*C.godot_pool_array_read_access)(ptr.getBase())} } // PoolArrayReadAccess data structure wrapper type PoolArrayReadAccess struct { base *C.godot_pool_array_read_access } // returns the wrapped C base data type for this type func (gdt PoolArrayReadAccess) getBase() *C.godot_pool_array_read_access { return gdt.base } // NewEmptyPoolByteArrayReadAccess will return a pointer to an empty // initialized PoolByteArrayReadAccess. This is primarily used in // conjunction with MethodBindPtrCall. func NewEmptyPoolByteArrayReadAccess() Pointer { var obj C.godot_pool_byte_array_read_access return Pointer{base: unsafe.Pointer(&obj)} } // NewPointerFromPoolByteArrayReadAccess will return an unsafe pointer to the given // object. This is primarily used in conjunction with MethodBindPtrCall. func NewPointerFromPoolByteArrayReadAccess(obj PoolByteArrayReadAccess) Pointer { return Pointer{base: unsafe.Pointer(obj.getBase())} } // NewPoolByteArrayReadAccessFromPointer will return a PoolByteArrayReadAccess from the // given unsafe pointer. This is primarily used in conjunction with MethodBindPtrCall. func NewPoolByteArrayReadAccessFromPointer(ptr Pointer) PoolByteArrayReadAccess { obj := (*C.godot_pool_byte_array_read_access)(ptr.getBase()) return PoolByteArrayReadAccess{base: obj} } type PoolByteArrayReadAccess struct { base *C.godot_pool_byte_array_read_access } func (gdt PoolByteArrayReadAccess) getBase() *C.godot_pool_byte_array_read_access { return gdt.base } // NewEmptyPoolIntArrayReadAccess will return a pointer to an empty // initialized PoolIntArrayReadAccess. This is primarily used in // conjunction with MethodBindPtrCall. func NewEmptyPoolIntArrayReadAccess() Pointer { var obj C.godot_pool_int_array_read_access return Pointer{base: unsafe.Pointer(&obj)} } // NewPointerFromPoolIntArrayReadAccess will return an unsafe pointer to the given // object. This is primarily used in conjunction with MethodBindPtrCall. func NewPointerFromPoolIntArrayReadAccess(obj PoolIntArrayReadAccess) Pointer { return Pointer{base: unsafe.Pointer(obj.getBase())} } // NewPoolIntArrayReadAccessFromPointer will return a PoolIntArrayReadAccess from the // given unsafe pointer. This is primarily used in conjunction with MethodBindPtrCall. func NewPoolIntArrayReadAccessFromPointer(ptr Pointer) PoolIntArrayReadAccess { obj := (*C.godot_pool_int_array_read_access)(ptr.getBase()) return PoolIntArrayReadAccess{base: obj} } type PoolIntArrayReadAccess struct { base *C.godot_pool_int_array_read_access } func (gdt PoolIntArrayReadAccess) getBase() *C.godot_pool_int_array_read_access { return gdt.base } // NewEmptyPoolRealArrayReadAccess will return a pointer to an empty // initialized PoolRealArrayReadAccess. This is primarily used in // conjunction with MethodBindPtrCall. func NewEmptyPoolRealArrayReadAccess() Pointer { var obj C.godot_pool_real_array_read_access return Pointer{base: unsafe.Pointer(&obj)} } // NewPointerFromPoolRealArrayReadAccess will return an unsafe pointer to the given // object. This is primarily used in conjunction with MethodBindPtrCall. func NewPointerFromPoolRealArrayReadAccess(obj PoolRealArrayReadAccess) Pointer { return Pointer{base: unsafe.Pointer(obj.getBase())} } // NewPoolRealArrayReadAccessFromPointer will return a PoolRealArrayReadAccess from the // given unsafe pointer. This is primarily used in conjunction with MethodBindPtrCall. func NewPoolRealArrayReadAccessFromPointer(ptr Pointer) PoolRealArrayReadAccess { obj := (*C.godot_pool_real_array_read_access)(ptr.getBase()) return PoolRealArrayReadAccess{base: obj} } type PoolRealArrayReadAccess struct { base *C.godot_pool_real_array_read_access } func (gdt PoolRealArrayReadAccess) getBase() *C.godot_pool_real_array_read_access { return gdt.base } // NewEmptyPoolStringArrayReadAccess will return a pointer to an empty // initialized PoolStringArrayReadAccess. This is primarily used in // conjunction with MethodBindPtrCall. func NewEmptyPoolStringArrayReadAccess() Pointer { var obj C.godot_pool_string_array_read_access return Pointer{base: unsafe.Pointer(&obj)} } // NewPointerFromPoolStringArrayReadAccess will return an unsafe pointer to the given // object. This is primarily used in conjunction with MethodBindPtrCall. func NewPointerFromPoolStringArrayReadAccess(obj PoolStringArrayReadAccess) Pointer { return Pointer{base: unsafe.Pointer(obj.getBase())} } // NewPoolStringArrayReadAccessFromPointer will return a PoolStringArrayReadAccess from the // given unsafe pointer. This is primarily used in conjunction with MethodBindPtrCall. func NewPoolStringArrayReadAccessFromPointer(ptr Pointer) PoolStringArrayReadAccess { obj := (*C.godot_pool_string_array_read_access)(ptr.getBase()) return PoolStringArrayReadAccess{base: obj} } type PoolStringArrayReadAccess struct { base *C.godot_pool_string_array_read_access } func (gdt PoolStringArrayReadAccess) getBase() *C.godot_pool_string_array_read_access { return gdt.base } // NewEmptyPoolVector2ArrayReadAccess will return a pointer to an empty // initialized PoolVector2ArrayReadAccess. This is primarily used in // conjunction with MethodBindPtrCall. func NewEmptyPoolVector2ArrayReadAccess() Pointer { var obj C.godot_pool_vector2_array_read_access return Pointer{base: unsafe.Pointer(&obj)} } // NewPointerFromPoolVector2ArrayReadAccess will return an unsafe pointer to the given // object. This is primarily used in conjunction with MethodBindPtrCall. func NewPointerFromPoolVector2ArrayReadAccess(obj PoolVector2ArrayReadAccess) Pointer { return Pointer{base: unsafe.Pointer(obj.getBase())} } // NewPoolVector2ArrayReadAccessFromPointer will return a PoolVector2ArrayReadAccess from the // given unsafe pointer. This is primarily used in conjunction with MethodBindPtrCall. func NewPoolVector2ArrayReadAccessFromPointer(ptr Pointer) PoolVector2ArrayReadAccess { obj := (*C.godot_pool_vector2_array_read_access)(ptr.getBase()) return PoolVector2ArrayReadAccess{base: obj} } type PoolVector2ArrayReadAccess struct { base *C.godot_pool_vector2_array_read_access } func (gdt PoolVector2ArrayReadAccess) getBase() *C.godot_pool_vector2_array_read_access { return gdt.base } // NewEmptyPoolVector3ArrayReadAccess will return a pointer to an empty // initialized PoolVector3ArrayReadAccess. This is primarily used in // conjunction with MethodBindPtrCall. func NewEmptyPoolVector3ArrayReadAccess() Pointer { var obj C.godot_pool_vector3_array_read_access return Pointer{base: unsafe.Pointer(&obj)} } // NewPointerFromPoolVector3ArrayReadAccess will return an unsafe pointer to the given // object. This is primarily used in conjunction with MethodBindPtrCall. func NewPointerFromPoolVector3ArrayReadAccess(obj PoolVector3ArrayReadAccess) Pointer { return Pointer{base: unsafe.Pointer(obj.getBase())} } // NewPoolVector3ArrayReadAccessFromPointer will return a PoolVector3ArrayReadAccess from the // given unsafe pointer. This is primarily used in conjunction with MethodBindPtrCall. func NewPoolVector3ArrayReadAccessFromPointer(ptr Pointer) PoolVector3ArrayReadAccess { obj := (*C.godot_pool_vector3_array_read_access)(ptr.getBase()) return PoolVector3ArrayReadAccess{base: obj} } type PoolVector3ArrayReadAccess struct { base *C.godot_pool_vector3_array_read_access } func (gdt PoolVector3ArrayReadAccess) getBase() *C.godot_pool_vector3_array_read_access { return gdt.base } // NewEmptyPoolColorArrayReadAccess will return a pointer to an empty // initialized PoolColorArrayReadAccess. This is primarily used in // conjunction with MethodBindPtrCall. func NewEmptyPoolColorArrayReadAccess() Pointer { var obj C.godot_pool_color_array_read_access return Pointer{base: unsafe.Pointer(&obj)} } // NewPointerFromPoolColorArrayReadAccess will return an unsafe pointer to the given // object. This is primarily used in conjunction with MethodBindPtrCall. func NewPointerFromPoolColorArrayReadAccess(obj PoolColorArrayReadAccess) Pointer { return Pointer{base: unsafe.Pointer(obj.getBase())} } // NewPoolColorArrayReadAccessFromPointer will return a PoolColorArrayReadAccess from the // given unsafe pointer. This is primarily used in conjunction with MethodBindPtrCall. func NewPoolColorArrayReadAccessFromPointer(ptr Pointer) PoolColorArrayReadAccess { obj := (*C.godot_pool_color_array_read_access)(ptr.getBase()) return PoolColorArrayReadAccess{base: obj} } type PoolColorArrayReadAccess struct { base *C.godot_pool_color_array_read_access } func (gdt PoolColorArrayReadAccess) getBase() *C.godot_pool_color_array_read_access { return gdt.base } // NewEmptyPoolArrayWriteAccess will return a pointer to an empty // initialized PoolArrayWriteAccess. This is primarily used in // conjunction with MethodBindPtrCall. func NewEmptyPoolArrayWriteAccess() Pointer { var obj C.godot_pool_array_write_access return Pointer{base: unsafe.Pointer(&obj)} } // NewPointerFromPoolArrayWriteAccess will return an unsafe pointer to the given // object. This is primarily used in conjunction with MethodBindPtrCall. func NewPointerFromPoolArrayWriteAccess(obj PoolArrayWriteAccess) Pointer { return Pointer{base: unsafe.Pointer(obj.getBase())} } // NewPoolArrayWriteAccessFromPointer will return a PoolArrayWriteAccess from the // given unsafe pointer. This is primarily used in conjunction with MethodBindPtrCall. func NewPoolArrayWriteAccessFromPointer(ptr Pointer) PoolArrayWriteAccess { return PoolArrayWriteAccess{base: (*C.godot_pool_array_write_access)(ptr.getBase())} } // PoolArrayWriteAccess data structure wrapper type PoolArrayWriteAccess struct { base *C.godot_pool_array_write_access } // returns the wrapped C base data type for this type func (gdt PoolArrayWriteAccess) getBase() *C.godot_pool_array_write_access { return gdt.base } // NewEmptyPoolByteArrayWriteAccess will return a pointer to an empty // initialized PoolByteArrayWriteAccess. This is primarily used in // conjunction with MethodBindPtrCall. func NewEmptyPoolByteArrayWriteAccess() Pointer { var obj C.godot_pool_byte_array_write_access return Pointer{base: unsafe.Pointer(&obj)} } // NewPointerFromPoolByteArrayWriteAccess will return an unsafe pointer to the given // object. This is primarily used in conjunction with MethodBindPtrCall. func NewPointerFromPoolByteArrayWriteAccess(obj PoolByteArrayWriteAccess) Pointer { return Pointer{base: unsafe.Pointer(obj.getBase())} } // NewPoolByteArrayWriteAccessFromPointer will return a PoolByteArrayWriteAccess from the // given unsafe pointer. This is primarily used in conjunction with MethodBindPtrCall. func NewPoolByteArrayWriteAccessFromPointer(ptr Pointer) PoolByteArrayWriteAccess { obj := (*C.godot_pool_byte_array_write_access)(ptr.getBase()) return PoolByteArrayWriteAccess{base: obj} } type PoolByteArrayWriteAccess struct { base *C.godot_pool_byte_array_write_access } func (gdt PoolByteArrayWriteAccess) getBase() *C.godot_pool_byte_array_write_access { return gdt.base } // NewEmptyPoolIntArrayWriteAccess will return a pointer to an empty // initialized PoolIntArrayWriteAccess. This is primarily used in // conjunction with MethodBindPtrCall. func NewEmptyPoolIntArrayWriteAccess() Pointer { var obj C.godot_pool_int_array_write_access return Pointer{base: unsafe.Pointer(&obj)} } // NewPointerFromPoolIntArrayWriteAccess will return an unsafe pointer to the given // object. This is primarily used in conjunction with MethodBindPtrCall. func NewPointerFromPoolIntArrayWriteAccess(obj PoolIntArrayWriteAccess) Pointer { return Pointer{base: unsafe.Pointer(obj.getBase())} } // NewPoolIntArrayWriteAccessFromPointer will return a PoolIntArrayWriteAccess from the // given unsafe pointer. This is primarily used in conjunction with MethodBindPtrCall. func NewPoolIntArrayWriteAccessFromPointer(ptr Pointer) PoolIntArrayWriteAccess { obj := (*C.godot_pool_int_array_write_access)(ptr.getBase()) return PoolIntArrayWriteAccess{base: obj} } type PoolIntArrayWriteAccess struct { base *C.godot_pool_int_array_write_access } func (gdt PoolIntArrayWriteAccess) getBase() *C.godot_pool_int_array_write_access { return gdt.base } // NewEmptyPoolRealArrayWriteAccess will return a pointer to an empty // initialized PoolRealArrayWriteAccess. This is primarily used in // conjunction with MethodBindPtrCall. func NewEmptyPoolRealArrayWriteAccess() Pointer { var obj C.godot_pool_real_array_write_access return Pointer{base: unsafe.Pointer(&obj)} } // NewPointerFromPoolRealArrayWriteAccess will return an unsafe pointer to the given // object. This is primarily used in conjunction with MethodBindPtrCall. func NewPointerFromPoolRealArrayWriteAccess(obj PoolRealArrayWriteAccess) Pointer { return Pointer{base: unsafe.Pointer(obj.getBase())} } // NewPoolRealArrayWriteAccessFromPointer will return a PoolRealArrayWriteAccess from the // given unsafe pointer. This is primarily used in conjunction with MethodBindPtrCall. func NewPoolRealArrayWriteAccessFromPointer(ptr Pointer) PoolRealArrayWriteAccess { obj := (*C.godot_pool_real_array_write_access)(ptr.getBase()) return PoolRealArrayWriteAccess{base: obj} } type PoolRealArrayWriteAccess struct { base *C.godot_pool_real_array_write_access } func (gdt PoolRealArrayWriteAccess) getBase() *C.godot_pool_real_array_write_access { return gdt.base } // NewEmptyPoolStringArrayWriteAccess will return a pointer to an empty // initialized PoolStringArrayWriteAccess. This is primarily used in // conjunction with MethodBindPtrCall. func NewEmptyPoolStringArrayWriteAccess() Pointer { var obj C.godot_pool_string_array_write_access return Pointer{base: unsafe.Pointer(&obj)} } // NewPointerFromPoolStringArrayWriteAccess will return an unsafe pointer to the given // object. This is primarily used in conjunction with MethodBindPtrCall. func NewPointerFromPoolStringArrayWriteAccess(obj PoolStringArrayWriteAccess) Pointer { return Pointer{base: unsafe.Pointer(obj.getBase())} } // NewPoolStringArrayWriteAccessFromPointer will return a PoolStringArrayWriteAccess from the // given unsafe pointer. This is primarily used in conjunction with MethodBindPtrCall. func NewPoolStringArrayWriteAccessFromPointer(ptr Pointer) PoolStringArrayWriteAccess { obj := (*C.godot_pool_string_array_write_access)(ptr.getBase()) return PoolStringArrayWriteAccess{base: obj} } type PoolStringArrayWriteAccess struct { base *C.godot_pool_string_array_write_access } func (gdt PoolStringArrayWriteAccess) getBase() *C.godot_pool_string_array_write_access { return gdt.base } // NewEmptyPoolVector2ArrayWriteAccess will return a pointer to an empty // initialized PoolVector2ArrayWriteAccess. This is primarily used in // conjunction with MethodBindPtrCall. func NewEmptyPoolVector2ArrayWriteAccess() Pointer { var obj C.godot_pool_vector2_array_write_access return Pointer{base: unsafe.Pointer(&obj)} } // NewPointerFromPoolVector2ArrayWriteAccess will return an unsafe pointer to the given // object. This is primarily used in conjunction with MethodBindPtrCall. func NewPointerFromPoolVector2ArrayWriteAccess(obj PoolVector2ArrayWriteAccess) Pointer { return Pointer{base: unsafe.Pointer(obj.getBase())} } // NewPoolVector2ArrayWriteAccessFromPointer will return a PoolVector2ArrayWriteAccess from the // given unsafe pointer. This is primarily used in conjunction with MethodBindPtrCall. func NewPoolVector2ArrayWriteAccessFromPointer(ptr Pointer) PoolVector2ArrayWriteAccess { obj := (*C.godot_pool_vector2_array_write_access)(ptr.getBase()) return PoolVector2ArrayWriteAccess{base: obj} } type PoolVector2ArrayWriteAccess struct { base *C.godot_pool_vector2_array_write_access } func (gdt PoolVector2ArrayWriteAccess) getBase() *C.godot_pool_vector2_array_write_access { return gdt.base } // NewEmptyPoolVector3ArrayWriteAccess will return a pointer to an empty // initialized PoolVector3ArrayWriteAccess. This is primarily used in // conjunction with MethodBindPtrCall. func NewEmptyPoolVector3ArrayWriteAccess() Pointer { var obj C.godot_pool_vector3_array_write_access return Pointer{base: unsafe.Pointer(&obj)} } // NewPointerFromPoolVector3ArrayWriteAccess will return an unsafe pointer to the given // object. This is primarily used in conjunction with MethodBindPtrCall. func NewPointerFromPoolVector3ArrayWriteAccess(obj PoolVector3ArrayWriteAccess) Pointer { return Pointer{base: unsafe.Pointer(obj.getBase())} } // NewPoolVector3ArrayWriteAccessFromPointer will return a PoolVector3ArrayWriteAccess from the // given unsafe pointer. This is primarily used in conjunction with MethodBindPtrCall. func NewPoolVector3ArrayWriteAccessFromPointer(ptr Pointer) PoolVector3ArrayWriteAccess { obj := (*C.godot_pool_vector3_array_write_access)(ptr.getBase()) return PoolVector3ArrayWriteAccess{base: obj} } type PoolVector3ArrayWriteAccess struct { base *C.godot_pool_vector3_array_write_access } func (gdt PoolVector3ArrayWriteAccess) getBase() *C.godot_pool_vector3_array_write_access { return gdt.base } // NewEmptyPoolColorArrayWriteAccess will return a pointer to an empty // initialized PoolColorArrayWriteAccess. This is primarily used in // conjunction with MethodBindPtrCall. func NewEmptyPoolColorArrayWriteAccess() Pointer { var obj C.godot_pool_color_array_write_access return Pointer{base: unsafe.Pointer(&obj)} } // NewPointerFromPoolColorArrayWriteAccess will return an unsafe pointer to the given // object. This is primarily used in conjunction with MethodBindPtrCall. func NewPointerFromPoolColorArrayWriteAccess(obj PoolColorArrayWriteAccess) Pointer { return Pointer{base: unsafe.Pointer(obj.getBase())} } // NewPoolColorArrayWriteAccessFromPointer will return a PoolColorArrayWriteAccess from the // given unsafe pointer. This is primarily used in conjunction with MethodBindPtrCall. func NewPoolColorArrayWriteAccessFromPointer(ptr Pointer) PoolColorArrayWriteAccess { obj := (*C.godot_pool_color_array_write_access)(ptr.getBase()) return PoolColorArrayWriteAccess{base: obj} } type PoolColorArrayWriteAccess struct { base *C.godot_pool_color_array_write_access } func (gdt PoolColorArrayWriteAccess) getBase() *C.godot_pool_color_array_write_access { return gdt.base } // NewEmptyPoolByteArray will return a pointer to an empty // initialized PoolByteArray. This is primarily used in // conjunction with MethodBindPtrCall. func NewEmptyPoolByteArray() Pointer { var obj C.godot_pool_byte_array return Pointer{base: unsafe.Pointer(&obj)} } // NewPointerFromPoolByteArray will return an unsafe pointer to the given // object. This is primarily used in conjunction with MethodBindPtrCall. func NewPointerFromPoolByteArray(obj PoolByteArray) Pointer { return Pointer{base: unsafe.Pointer(obj.getBase())} } // NewPoolByteArrayFromPointer will return a PoolByteArray from the // given unsafe pointer. This is primarily used in conjunction with MethodBindPtrCall. func NewPoolByteArrayFromPointer(ptr Pointer) PoolByteArray { return PoolByteArray{base: (*C.godot_pool_byte_array)(ptr.getBase())} } // PoolByteArray data structure wrapper type PoolByteArray struct { base *C.godot_pool_byte_array } // returns the wrapped C base data type for this type func (gdt PoolByteArray) getBase() *C.godot_pool_byte_array { return gdt.base } // NewPoolByteArray godot_pool_byte_array_new [[godot_pool_byte_array * r_dest]] void func NewPoolByteArray() PoolByteArray { var dest C.godot_pool_byte_array C.go_godot_pool_byte_array_new(GDNative.api, &dest) return PoolByteArray{base: &dest} } // NewPoolByteArrayCopy godot_pool_byte_array_new_copy [[godot_pool_byte_array * r_dest] [const godot_pool_byte_array * p_src]] void func NewPoolByteArrayCopy(src PoolByteArray) PoolByteArray { var dest C.godot_pool_byte_array arg1 := src.getBase() C.go_godot_pool_byte_array_new_copy(GDNative.api, &dest, arg1) return PoolByteArray{base: &dest} } // NewPoolByteArrayWithArray godot_pool_byte_array_new_with_array [[godot_pool_byte_array * r_dest] [const godot_array * p_a]] void func NewPoolByteArrayWithArray(a Array) PoolByteArray { var dest C.godot_pool_byte_array arg1 := a.getBase() C.go_godot_pool_byte_array_new_with_array(GDNative.api, &dest, arg1) return PoolByteArray{base: &dest} } // Append godot_pool_byte_array_append [[godot_pool_byte_array * p_self] [const uint8_t p_data]] void func (gdt *PoolByteArray) Append(data Uint8T) { arg0 := gdt.getBase() arg1 := data.getBase() C.go_godot_pool_byte_array_append(GDNative.api, arg0, arg1) } // AppendArray godot_pool_byte_array_append_array [[godot_pool_byte_array * p_self] [const godot_pool_byte_array * p_array]] void func (gdt *PoolByteArray) AppendArray(array PoolByteArray) { arg0 := gdt.getBase() arg1 := array.getBase() C.go_godot_pool_byte_array_append_array(GDNative.api, arg0, arg1) } // Insert godot_pool_byte_array_insert [[godot_pool_byte_array * p_self] [const godot_int p_idx] [const uint8_t p_data]] godot_error func (gdt *PoolByteArray) Insert(idx Int, data Uint8T) Error { arg0 := gdt.getBase() arg1 := idx.getBase() arg2 := data.getBase() ret := C.go_godot_pool_byte_array_insert(GDNative.api, arg0, arg1, arg2) return Error(ret) } // Invert godot_pool_byte_array_invert [[godot_pool_byte_array * p_self]] void func (gdt *PoolByteArray) Invert() { arg0 := gdt.getBase() C.go_godot_pool_byte_array_invert(GDNative.api, arg0) } // PushBack godot_pool_byte_array_push_back [[godot_pool_byte_array * p_self] [const uint8_t p_data]] void func (gdt *PoolByteArray) PushBack(data Uint8T) { arg0 := gdt.getBase() arg1 := data.getBase() C.go_godot_pool_byte_array_push_back(GDNative.api, arg0, arg1) } // Remove godot_pool_byte_array_remove [[godot_pool_byte_array * p_self] [const godot_int p_idx]] void func (gdt *PoolByteArray) Remove(idx Int) { arg0 := gdt.getBase() arg1 := idx.getBase() C.go_godot_pool_byte_array_remove(GDNative.api, arg0, arg1) } // Resize godot_pool_byte_array_resize [[godot_pool_byte_array * p_self] [const godot_int p_size]] void func (gdt *PoolByteArray) Resize(size Int) { arg0 := gdt.getBase() arg1 := size.getBase() C.go_godot_pool_byte_array_resize(GDNative.api, arg0, arg1) } // Read godot_pool_byte_array_read [[const godot_pool_byte_array * p_self]] godot_pool_byte_array_read_access * func (gdt *PoolByteArray) Read() PoolByteArrayReadAccess { arg0 := gdt.getBase() ret := C.go_godot_pool_byte_array_read(GDNative.api, arg0) return PoolByteArrayReadAccess{base: ret} } // Write godot_pool_byte_array_write [[godot_pool_byte_array * p_self]] godot_pool_byte_array_write_access * func (gdt *PoolByteArray) Write() PoolByteArrayWriteAccess { arg0 := gdt.getBase() ret := C.go_godot_pool_byte_array_write(GDNative.api, arg0) return PoolByteArrayWriteAccess{base: ret} } // Set godot_pool_byte_array_set [[godot_pool_byte_array * p_self] [const godot_int p_idx] [const uint8_t p_data]] void func (gdt *PoolByteArray) Set(idx Int, data Uint8T) { arg0 := gdt.getBase() arg1 := idx.getBase() arg2 := data.getBase() C.go_godot_pool_byte_array_set(GDNative.api, arg0, arg1, arg2) } // Get godot_pool_byte_array_get [[const godot_pool_byte_array * p_self] [const godot_int p_idx]] uint8_t func (gdt *PoolByteArray) Get(idx Int) Uint8T { arg0 := gdt.getBase() arg1 := idx.getBase() ret := C.go_godot_pool_byte_array_get(GDNative.api, arg0, arg1) return Uint8T(ret) } // Size godot_pool_byte_array_size [[const godot_pool_byte_array * p_self]] godot_int func (gdt *PoolByteArray) Size() Int { arg0 := gdt.getBase() ret := C.go_godot_pool_byte_array_size(GDNative.api, arg0) return Int(ret) } // Destroy godot_pool_byte_array_destroy [[godot_pool_byte_array * p_self]] void func (gdt *PoolByteArray) Destroy() { arg0 := gdt.getBase() C.go_godot_pool_byte_array_destroy(GDNative.api, arg0) } // NewEmptyPoolIntArray will return a pointer to an empty // initialized PoolIntArray. This is primarily used in // conjunction with MethodBindPtrCall. func NewEmptyPoolIntArray() Pointer { var obj C.godot_pool_int_array return Pointer{base: unsafe.Pointer(&obj)} } // NewPointerFromPoolIntArray will return an unsafe pointer to the given // object. This is primarily used in conjunction with MethodBindPtrCall. func NewPointerFromPoolIntArray(obj PoolIntArray) Pointer { return Pointer{base: unsafe.Pointer(obj.getBase())} } // NewPoolIntArrayFromPointer will return a PoolIntArray from the // given unsafe pointer. This is primarily used in conjunction with MethodBindPtrCall. func NewPoolIntArrayFromPointer(ptr Pointer) PoolIntArray { return PoolIntArray{base: (*C.godot_pool_int_array)(ptr.getBase())} } // PoolIntArray data structure wrapper type PoolIntArray struct { base *C.godot_pool_int_array } // returns the wrapped C base data type for this type func (gdt PoolIntArray) getBase() *C.godot_pool_int_array { return gdt.base } // NewPoolIntArray godot_pool_int_array_new [[godot_pool_int_array * r_dest]] void func NewPoolIntArray() PoolIntArray { var dest C.godot_pool_int_array C.go_godot_pool_int_array_new(GDNative.api, &dest) return PoolIntArray{base: &dest} } // NewPoolIntArrayCopy godot_pool_int_array_new_copy [[godot_pool_int_array * r_dest] [const godot_pool_int_array * p_src]] void func NewPoolIntArrayCopy(src PoolIntArray) PoolIntArray { var dest C.godot_pool_int_array arg1 := src.getBase() C.go_godot_pool_int_array_new_copy(GDNative.api, &dest, arg1) return PoolIntArray{base: &dest} } // NewPoolIntArrayWithArray godot_pool_int_array_new_with_array [[godot_pool_int_array * r_dest] [const godot_array * p_a]] void func NewPoolIntArrayWithArray(a Array) PoolIntArray { var dest C.godot_pool_int_array arg1 := a.getBase() C.go_godot_pool_int_array_new_with_array(GDNative.api, &dest, arg1) return PoolIntArray{base: &dest} } // Append godot_pool_int_array_append [[godot_pool_int_array * p_self] [const godot_int p_data]] void func (gdt *PoolIntArray) Append(data Int) { arg0 := gdt.getBase() arg1 := data.getBase() C.go_godot_pool_int_array_append(GDNative.api, arg0, arg1) } // AppendArray godot_pool_int_array_append_array [[godot_pool_int_array * p_self] [const godot_pool_int_array * p_array]] void func (gdt *PoolIntArray) AppendArray(array PoolIntArray) { arg0 := gdt.getBase() arg1 := array.getBase() C.go_godot_pool_int_array_append_array(GDNative.api, arg0, arg1) } // Insert godot_pool_int_array_insert [[godot_pool_int_array * p_self] [const godot_int p_idx] [const godot_int p_data]] godot_error func (gdt *PoolIntArray) Insert(idx Int, data Int) Error { arg0 := gdt.getBase() arg1 := idx.getBase() arg2 := data.getBase() ret := C.go_godot_pool_int_array_insert(GDNative.api, arg0, arg1, arg2) return Error(ret) } // Invert godot_pool_int_array_invert [[godot_pool_int_array * p_self]] void func (gdt *PoolIntArray) Invert() { arg0 := gdt.getBase() C.go_godot_pool_int_array_invert(GDNative.api, arg0) } // PushBack godot_pool_int_array_push_back [[godot_pool_int_array * p_self] [const godot_int p_data]] void func (gdt *PoolIntArray) PushBack(data Int) { arg0 := gdt.getBase() arg1 := data.getBase() C.go_godot_pool_int_array_push_back(GDNative.api, arg0, arg1) } // Remove godot_pool_int_array_remove [[godot_pool_int_array * p_self] [const godot_int p_idx]] void func (gdt *PoolIntArray) Remove(idx Int) { arg0 := gdt.getBase() arg1 := idx.getBase() C.go_godot_pool_int_array_remove(GDNative.api, arg0, arg1) } // Resize godot_pool_int_array_resize [[godot_pool_int_array * p_self] [const godot_int p_size]] void func (gdt *PoolIntArray) Resize(size Int) { arg0 := gdt.getBase() arg1 := size.getBase() C.go_godot_pool_int_array_resize(GDNative.api, arg0, arg1) } // Read godot_pool_int_array_read [[const godot_pool_int_array * p_self]] godot_pool_int_array_read_access * func (gdt *PoolIntArray) Read() PoolIntArrayReadAccess { arg0 := gdt.getBase() ret := C.go_godot_pool_int_array_read(GDNative.api, arg0) return PoolIntArrayReadAccess{base: ret} } // Write godot_pool_int_array_write [[godot_pool_int_array * p_self]] godot_pool_int_array_write_access * func (gdt *PoolIntArray) Write() PoolIntArrayWriteAccess { arg0 := gdt.getBase() ret := C.go_godot_pool_int_array_write(GDNative.api, arg0) return PoolIntArrayWriteAccess{base: ret} } // Set godot_pool_int_array_set [[godot_pool_int_array * p_self] [const godot_int p_idx] [const godot_int p_data]] void func (gdt *PoolIntArray) Set(idx Int, data Int) { arg0 := gdt.getBase() arg1 := idx.getBase() arg2 := data.getBase() C.go_godot_pool_int_array_set(GDNative.api, arg0, arg1, arg2) } // Get godot_pool_int_array_get [[const godot_pool_int_array * p_self] [const godot_int p_idx]] godot_int func (gdt *PoolIntArray) Get(idx Int) Int { arg0 := gdt.getBase() arg1 := idx.getBase() ret := C.go_godot_pool_int_array_get(GDNative.api, arg0, arg1) return Int(ret) } // Size godot_pool_int_array_size [[const godot_pool_int_array * p_self]] godot_int func (gdt *PoolIntArray) Size() Int { arg0 := gdt.getBase() ret := C.go_godot_pool_int_array_size(GDNative.api, arg0) return Int(ret) } // Destroy godot_pool_int_array_destroy [[godot_pool_int_array * p_self]] void func (gdt *PoolIntArray) Destroy() { arg0 := gdt.getBase() C.go_godot_pool_int_array_destroy(GDNative.api, arg0) } // NewEmptyPoolRealArray will return a pointer to an empty // initialized PoolRealArray. This is primarily used in // conjunction with MethodBindPtrCall. func NewEmptyPoolRealArray() Pointer { var obj C.godot_pool_real_array return Pointer{base: unsafe.Pointer(&obj)} } // NewPointerFromPoolRealArray will return an unsafe pointer to the given // object. This is primarily used in conjunction with MethodBindPtrCall. func NewPointerFromPoolRealArray(obj PoolRealArray) Pointer { return Pointer{base: unsafe.Pointer(obj.getBase())} } // NewPoolRealArrayFromPointer will return a PoolRealArray from the // given unsafe pointer. This is primarily used in conjunction with MethodBindPtrCall. func NewPoolRealArrayFromPointer(ptr Pointer) PoolRealArray { return PoolRealArray{base: (*C.godot_pool_real_array)(ptr.getBase())} } // PoolRealArray data structure wrapper type PoolRealArray struct { base *C.godot_pool_real_array } // returns the wrapped C base data type for this type func (gdt PoolRealArray) getBase() *C.godot_pool_real_array { return gdt.base } // NewPoolRealArray godot_pool_real_array_new [[godot_pool_real_array * r_dest]] void func NewPoolRealArray() PoolRealArray { var dest C.godot_pool_real_array C.go_godot_pool_real_array_new(GDNative.api, &dest) return PoolRealArray{base: &dest} } // NewPoolRealArrayCopy godot_pool_real_array_new_copy [[godot_pool_real_array * r_dest] [const godot_pool_real_array * p_src]] void func NewPoolRealArrayCopy(src PoolRealArray) PoolRealArray { var dest C.godot_pool_real_array arg1 := src.getBase() C.go_godot_pool_real_array_new_copy(GDNative.api, &dest, arg1) return PoolRealArray{base: &dest} } // NewPoolRealArrayWithArray godot_pool_real_array_new_with_array [[godot_pool_real_array * r_dest] [const godot_array * p_a]] void func NewPoolRealArrayWithArray(a Array) PoolRealArray { var dest C.godot_pool_real_array arg1 := a.getBase() C.go_godot_pool_real_array_new_with_array(GDNative.api, &dest, arg1) return PoolRealArray{base: &dest} } // Append godot_pool_real_array_append [[godot_pool_real_array * p_self] [const godot_real p_data]] void func (gdt *PoolRealArray) Append(data Real) { arg0 := gdt.getBase() arg1 := data.getBase() C.go_godot_pool_real_array_append(GDNative.api, arg0, arg1) } // AppendArray godot_pool_real_array_append_array [[godot_pool_real_array * p_self] [const godot_pool_real_array * p_array]] void func (gdt *PoolRealArray) AppendArray(array PoolRealArray) { arg0 := gdt.getBase() arg1 := array.getBase() C.go_godot_pool_real_array_append_array(GDNative.api, arg0, arg1) } // Insert godot_pool_real_array_insert [[godot_pool_real_array * p_self] [const godot_int p_idx] [const godot_real p_data]] godot_error func (gdt *PoolRealArray) Insert(idx Int, data Real) Error { arg0 := gdt.getBase() arg1 := idx.getBase() arg2 := data.getBase() ret := C.go_godot_pool_real_array_insert(GDNative.api, arg0, arg1, arg2) return Error(ret) } // Invert godot_pool_real_array_invert [[godot_pool_real_array * p_self]] void func (gdt *PoolRealArray) Invert() { arg0 := gdt.getBase() C.go_godot_pool_real_array_invert(GDNative.api, arg0) } // PushBack godot_pool_real_array_push_back [[godot_pool_real_array * p_self] [const godot_real p_data]] void func (gdt *PoolRealArray) PushBack(data Real) { arg0 := gdt.getBase() arg1 := data.getBase() C.go_godot_pool_real_array_push_back(GDNative.api, arg0, arg1) } // Remove godot_pool_real_array_remove [[godot_pool_real_array * p_self] [const godot_int p_idx]] void func (gdt *PoolRealArray) Remove(idx Int) { arg0 := gdt.getBase() arg1 := idx.getBase() C.go_godot_pool_real_array_remove(GDNative.api, arg0, arg1) } // Resize godot_pool_real_array_resize [[godot_pool_real_array * p_self] [const godot_int p_size]] void func (gdt *PoolRealArray) Resize(size Int) { arg0 := gdt.getBase() arg1 := size.getBase() C.go_godot_pool_real_array_resize(GDNative.api, arg0, arg1) } // Read godot_pool_real_array_read [[const godot_pool_real_array * p_self]] godot_pool_real_array_read_access * func (gdt *PoolRealArray) Read() PoolRealArrayReadAccess { arg0 := gdt.getBase() ret := C.go_godot_pool_real_array_read(GDNative.api, arg0) return PoolRealArrayReadAccess{base: ret} } // Write godot_pool_real_array_write [[godot_pool_real_array * p_self]] godot_pool_real_array_write_access * func (gdt *PoolRealArray) Write() PoolRealArrayWriteAccess { arg0 := gdt.getBase() ret := C.go_godot_pool_real_array_write(GDNative.api, arg0) return PoolRealArrayWriteAccess{base: ret} } // Set godot_pool_real_array_set [[godot_pool_real_array * p_self] [const godot_int p_idx] [const godot_real p_data]] void func (gdt *PoolRealArray) Set(idx Int, data Real) { arg0 := gdt.getBase() arg1 := idx.getBase() arg2 := data.getBase() C.go_godot_pool_real_array_set(GDNative.api, arg0, arg1, arg2) } // Get godot_pool_real_array_get [[const godot_pool_real_array * p_self] [const godot_int p_idx]] godot_real func (gdt *PoolRealArray) Get(idx Int) Real { arg0 := gdt.getBase() arg1 := idx.getBase() ret := C.go_godot_pool_real_array_get(GDNative.api, arg0, arg1) return Real(ret) } // Size godot_pool_real_array_size [[const godot_pool_real_array * p_self]] godot_int func (gdt *PoolRealArray) Size() Int { arg0 := gdt.getBase() ret := C.go_godot_pool_real_array_size(GDNative.api, arg0) return Int(ret) } // Destroy godot_pool_real_array_destroy [[godot_pool_real_array * p_self]] void func (gdt *PoolRealArray) Destroy() { arg0 := gdt.getBase() C.go_godot_pool_real_array_destroy(GDNative.api, arg0) } // NewEmptyPoolStringArray will return a pointer to an empty // initialized PoolStringArray. This is primarily used in // conjunction with MethodBindPtrCall. func NewEmptyPoolStringArray() Pointer { var obj C.godot_pool_string_array return Pointer{base: unsafe.Pointer(&obj)} } // NewPointerFromPoolStringArray will return an unsafe pointer to the given // object. This is primarily used in conjunction with MethodBindPtrCall. func NewPointerFromPoolStringArray(obj PoolStringArray) Pointer { return Pointer{base: unsafe.Pointer(obj.getBase())} } // NewPoolStringArrayFromPointer will return a PoolStringArray from the // given unsafe pointer. This is primarily used in conjunction with MethodBindPtrCall. func NewPoolStringArrayFromPointer(ptr Pointer) PoolStringArray { return PoolStringArray{base: (*C.godot_pool_string_array)(ptr.getBase())} } // PoolStringArray data structure wrapper type PoolStringArray struct { base *C.godot_pool_string_array } // returns the wrapped C base data type for this type func (gdt PoolStringArray) getBase() *C.godot_pool_string_array { return gdt.base } // NewPoolStringArray godot_pool_string_array_new [[godot_pool_string_array * r_dest]] void func NewPoolStringArray() PoolStringArray { var dest C.godot_pool_string_array C.go_godot_pool_string_array_new(GDNative.api, &dest) return PoolStringArray{base: &dest} } // NewPoolStringArrayCopy godot_pool_string_array_new_copy [[godot_pool_string_array * r_dest] [const godot_pool_string_array * p_src]] void func NewPoolStringArrayCopy(src PoolStringArray) PoolStringArray { var dest C.godot_pool_string_array arg1 := src.getBase() C.go_godot_pool_string_array_new_copy(GDNative.api, &dest, arg1) return PoolStringArray{base: &dest} } // NewPoolStringArrayWithArray godot_pool_string_array_new_with_array [[godot_pool_string_array * r_dest] [const godot_array * p_a]] void func NewPoolStringArrayWithArray(a Array) PoolStringArray { var dest C.godot_pool_string_array arg1 := a.getBase() C.go_godot_pool_string_array_new_with_array(GDNative.api, &dest, arg1) return PoolStringArray{base: &dest} } // Append godot_pool_string_array_append [[godot_pool_string_array * p_self] [const godot_string * p_data]] void func (gdt *PoolStringArray) Append(data String) { arg0 := gdt.getBase() arg1 := data.getBase() C.go_godot_pool_string_array_append(GDNative.api, arg0, arg1) } // AppendArray godot_pool_string_array_append_array [[godot_pool_string_array * p_self] [const godot_pool_string_array * p_array]] void func (gdt *PoolStringArray) AppendArray(array PoolStringArray) { arg0 := gdt.getBase() arg1 := array.getBase() C.go_godot_pool_string_array_append_array(GDNative.api, arg0, arg1) } // Insert godot_pool_string_array_insert [[godot_pool_string_array * p_self] [const godot_int p_idx] [const godot_string * p_data]] godot_error func (gdt *PoolStringArray) Insert(idx Int, data String) Error { arg0 := gdt.getBase() arg1 := idx.getBase() arg2 := data.getBase() ret := C.go_godot_pool_string_array_insert(GDNative.api, arg0, arg1, arg2) return Error(ret) } // Invert godot_pool_string_array_invert [[godot_pool_string_array * p_self]] void func (gdt *PoolStringArray) Invert() { arg0 := gdt.getBase() C.go_godot_pool_string_array_invert(GDNative.api, arg0) } // PushBack godot_pool_string_array_push_back [[godot_pool_string_array * p_self] [const godot_string * p_data]] void func (gdt *PoolStringArray) PushBack(data String) { arg0 := gdt.getBase() arg1 := data.getBase() C.go_godot_pool_string_array_push_back(GDNative.api, arg0, arg1) } // Remove godot_pool_string_array_remove [[godot_pool_string_array * p_self] [const godot_int p_idx]] void func (gdt *PoolStringArray) Remove(idx Int) { arg0 := gdt.getBase() arg1 := idx.getBase() C.go_godot_pool_string_array_remove(GDNative.api, arg0, arg1) } // Resize godot_pool_string_array_resize [[godot_pool_string_array * p_self] [const godot_int p_size]] void func (gdt *PoolStringArray) Resize(size Int) { arg0 := gdt.getBase() arg1 := size.getBase() C.go_godot_pool_string_array_resize(GDNative.api, arg0, arg1) } // Read godot_pool_string_array_read [[const godot_pool_string_array * p_self]] godot_pool_string_array_read_access * func (gdt *PoolStringArray) Read() PoolStringArrayReadAccess { arg0 := gdt.getBase() ret := C.go_godot_pool_string_array_read(GDNative.api, arg0) return PoolStringArrayReadAccess{base: ret} } // Write godot_pool_string_array_write [[godot_pool_string_array * p_self]] godot_pool_string_array_write_access * func (gdt *PoolStringArray) Write() PoolStringArrayWriteAccess { arg0 := gdt.getBase() ret := C.go_godot_pool_string_array_write(GDNative.api, arg0) return PoolStringArrayWriteAccess{base: ret} } // Set godot_pool_string_array_set [[godot_pool_string_array * p_self] [const godot_int p_idx] [const godot_string * p_data]] void func (gdt *PoolStringArray) Set(idx Int, data String) { arg0 := gdt.getBase() arg1 := idx.getBase() arg2 := data.getBase() C.go_godot_pool_string_array_set(GDNative.api, arg0, arg1, arg2) } // Get godot_pool_string_array_get [[const godot_pool_string_array * p_self] [const godot_int p_idx]] godot_string func (gdt *PoolStringArray) Get(idx Int) String { arg0 := gdt.getBase() arg1 := idx.getBase() ret := C.go_godot_pool_string_array_get(GDNative.api, arg0, arg1) utfStr := C.go_godot_string_utf8(GDNative.api, &ret) char := C.go_godot_char_string_get_data(GDNative.api, &utfStr) goStr := C.GoString(char) C.go_godot_char_string_destroy(GDNative.api, &utfStr) return String(goStr) } // Size godot_pool_string_array_size [[const godot_pool_string_array * p_self]] godot_int func (gdt *PoolStringArray) Size() Int { arg0 := gdt.getBase() ret := C.go_godot_pool_string_array_size(GDNative.api, arg0) return Int(ret) } // Destroy godot_pool_string_array_destroy [[godot_pool_string_array * p_self]] void func (gdt *PoolStringArray) Destroy() { arg0 := gdt.getBase() C.go_godot_pool_string_array_destroy(GDNative.api, arg0) } // NewEmptyPoolVector2Array will return a pointer to an empty // initialized PoolVector2Array. This is primarily used in // conjunction with MethodBindPtrCall. func NewEmptyPoolVector2Array() Pointer { var obj C.godot_pool_vector2_array return Pointer{base: unsafe.Pointer(&obj)} } // NewPointerFromPoolVector2Array will return an unsafe pointer to the given // object. This is primarily used in conjunction with MethodBindPtrCall. func NewPointerFromPoolVector2Array(obj PoolVector2Array) Pointer { return Pointer{base: unsafe.Pointer(obj.getBase())} } // NewPoolVector2ArrayFromPointer will return a PoolVector2Array from the // given unsafe pointer. This is primarily used in conjunction with MethodBindPtrCall. func NewPoolVector2ArrayFromPointer(ptr Pointer) PoolVector2Array { return PoolVector2Array{base: (*C.godot_pool_vector2_array)(ptr.getBase())} } // PoolVector2Array data structure wrapper type PoolVector2Array struct { base *C.godot_pool_vector2_array } // returns the wrapped C base data type for this type func (gdt PoolVector2Array) getBase() *C.godot_pool_vector2_array { return gdt.base } // NewPoolVector2Array godot_pool_vector2_array_new [[godot_pool_vector2_array * r_dest]] void func NewPoolVector2Array() PoolVector2Array { var dest C.godot_pool_vector2_array C.go_godot_pool_vector2_array_new(GDNative.api, &dest) return PoolVector2Array{base: &dest} } // NewPoolVector2ArrayCopy godot_pool_vector2_array_new_copy [[godot_pool_vector2_array * r_dest] [const godot_pool_vector2_array * p_src]] void func NewPoolVector2ArrayCopy(src PoolVector2Array) PoolVector2Array { var dest C.godot_pool_vector2_array arg1 := src.getBase() C.go_godot_pool_vector2_array_new_copy(GDNative.api, &dest, arg1) return PoolVector2Array{base: &dest} } // NewPoolVector2ArrayWithArray godot_pool_vector2_array_new_with_array [[godot_pool_vector2_array * r_dest] [const godot_array * p_a]] void func NewPoolVector2ArrayWithArray(a Array) PoolVector2Array { var dest C.godot_pool_vector2_array arg1 := a.getBase() C.go_godot_pool_vector2_array_new_with_array(GDNative.api, &dest, arg1) return PoolVector2Array{base: &dest} } // Append godot_pool_vector2_array_append [[godot_pool_vector2_array * p_self] [const godot_vector2 * p_data]] void func (gdt *PoolVector2Array) Append(data Vector2) { arg0 := gdt.getBase() arg1 := data.getBase() C.go_godot_pool_vector2_array_append(GDNative.api, arg0, arg1) } // AppendArray godot_pool_vector2_array_append_array [[godot_pool_vector2_array * p_self] [const godot_pool_vector2_array * p_array]] void func (gdt *PoolVector2Array) AppendArray(array PoolVector2Array) { arg0 := gdt.getBase() arg1 := array.getBase() C.go_godot_pool_vector2_array_append_array(GDNative.api, arg0, arg1) } // Insert godot_pool_vector2_array_insert [[godot_pool_vector2_array * p_self] [const godot_int p_idx] [const godot_vector2 * p_data]] godot_error func (gdt *PoolVector2Array) Insert(idx Int, data Vector2) Error { arg0 := gdt.getBase() arg1 := idx.getBase() arg2 := data.getBase() ret := C.go_godot_pool_vector2_array_insert(GDNative.api, arg0, arg1, arg2) return Error(ret) } // Invert godot_pool_vector2_array_invert [[godot_pool_vector2_array * p_self]] void func (gdt *PoolVector2Array) Invert() { arg0 := gdt.getBase() C.go_godot_pool_vector2_array_invert(GDNative.api, arg0) } // PushBack godot_pool_vector2_array_push_back [[godot_pool_vector2_array * p_self] [const godot_vector2 * p_data]] void func (gdt *PoolVector2Array) PushBack(data Vector2) { arg0 := gdt.getBase() arg1 := data.getBase() C.go_godot_pool_vector2_array_push_back(GDNative.api, arg0, arg1) } // Remove godot_pool_vector2_array_remove [[godot_pool_vector2_array * p_self] [const godot_int p_idx]] void func (gdt *PoolVector2Array) Remove(idx Int) { arg0 := gdt.getBase() arg1 := idx.getBase() C.go_godot_pool_vector2_array_remove(GDNative.api, arg0, arg1) } // Resize godot_pool_vector2_array_resize [[godot_pool_vector2_array * p_self] [const godot_int p_size]] void func (gdt *PoolVector2Array) Resize(size Int) { arg0 := gdt.getBase() arg1 := size.getBase() C.go_godot_pool_vector2_array_resize(GDNative.api, arg0, arg1) } // Read godot_pool_vector2_array_read [[const godot_pool_vector2_array * p_self]] godot_pool_vector2_array_read_access * func (gdt *PoolVector2Array) Read() PoolVector2ArrayReadAccess { arg0 := gdt.getBase() ret := C.go_godot_pool_vector2_array_read(GDNative.api, arg0) return PoolVector2ArrayReadAccess{base: ret} } // Write godot_pool_vector2_array_write [[godot_pool_vector2_array * p_self]] godot_pool_vector2_array_write_access * func (gdt *PoolVector2Array) Write() PoolVector2ArrayWriteAccess { arg0 := gdt.getBase() ret := C.go_godot_pool_vector2_array_write(GDNative.api, arg0) return PoolVector2ArrayWriteAccess{base: ret} } // Set godot_pool_vector2_array_set [[godot_pool_vector2_array * p_self] [const godot_int p_idx] [const godot_vector2 * p_data]] void func (gdt *PoolVector2Array) Set(idx Int, data Vector2) { arg0 := gdt.getBase() arg1 := idx.getBase() arg2 := data.getBase() C.go_godot_pool_vector2_array_set(GDNative.api, arg0, arg1, arg2) } // Get godot_pool_vector2_array_get [[const godot_pool_vector2_array * p_self] [const godot_int p_idx]] godot_vector2 func (gdt *PoolVector2Array) Get(idx Int) Vector2 { arg0 := gdt.getBase() arg1 := idx.getBase() ret := C.go_godot_pool_vector2_array_get(GDNative.api, arg0, arg1) return Vector2{base: &ret} } // Size godot_pool_vector2_array_size [[const godot_pool_vector2_array * p_self]] godot_int func (gdt *PoolVector2Array) Size() Int { arg0 := gdt.getBase() ret := C.go_godot_pool_vector2_array_size(GDNative.api, arg0) return Int(ret) } // Destroy godot_pool_vector2_array_destroy [[godot_pool_vector2_array * p_self]] void func (gdt *PoolVector2Array) Destroy() { arg0 := gdt.getBase() C.go_godot_pool_vector2_array_destroy(GDNative.api, arg0) } // NewEmptyPoolVector3Array will return a pointer to an empty // initialized PoolVector3Array. This is primarily used in // conjunction with MethodBindPtrCall. func NewEmptyPoolVector3Array() Pointer { var obj C.godot_pool_vector3_array return Pointer{base: unsafe.Pointer(&obj)} } // NewPointerFromPoolVector3Array will return an unsafe pointer to the given // object. This is primarily used in conjunction with MethodBindPtrCall. func NewPointerFromPoolVector3Array(obj PoolVector3Array) Pointer { return Pointer{base: unsafe.Pointer(obj.getBase())} } // NewPoolVector3ArrayFromPointer will return a PoolVector3Array from the // given unsafe pointer. This is primarily used in conjunction with MethodBindPtrCall. func NewPoolVector3ArrayFromPointer(ptr Pointer) PoolVector3Array { return PoolVector3Array{base: (*C.godot_pool_vector3_array)(ptr.getBase())} } // PoolVector3Array data structure wrapper type PoolVector3Array struct { base *C.godot_pool_vector3_array } // returns the wrapped C base data type for this type func (gdt PoolVector3Array) getBase() *C.godot_pool_vector3_array { return gdt.base } // NewPoolVector3Array godot_pool_vector3_array_new [[godot_pool_vector3_array * r_dest]] void func NewPoolVector3Array() PoolVector3Array { var dest C.godot_pool_vector3_array C.go_godot_pool_vector3_array_new(GDNative.api, &dest) return PoolVector3Array{base: &dest} } // NewPoolVector3ArrayCopy godot_pool_vector3_array_new_copy [[godot_pool_vector3_array * r_dest] [const godot_pool_vector3_array * p_src]] void func NewPoolVector3ArrayCopy(src PoolVector3Array) PoolVector3Array { var dest C.godot_pool_vector3_array arg1 := src.getBase() C.go_godot_pool_vector3_array_new_copy(GDNative.api, &dest, arg1) return PoolVector3Array{base: &dest} } // NewPoolVector3ArrayWithArray godot_pool_vector3_array_new_with_array [[godot_pool_vector3_array * r_dest] [const godot_array * p_a]] void func NewPoolVector3ArrayWithArray(a Array) PoolVector3Array { var dest C.godot_pool_vector3_array arg1 := a.getBase() C.go_godot_pool_vector3_array_new_with_array(GDNative.api, &dest, arg1) return PoolVector3Array{base: &dest} } // Append godot_pool_vector3_array_append [[godot_pool_vector3_array * p_self] [const godot_vector3 * p_data]] void func (gdt *PoolVector3Array) Append(data Vector3) { arg0 := gdt.getBase() arg1 := data.getBase() C.go_godot_pool_vector3_array_append(GDNative.api, arg0, arg1) } // AppendArray godot_pool_vector3_array_append_array [[godot_pool_vector3_array * p_self] [const godot_pool_vector3_array * p_array]] void func (gdt *PoolVector3Array) AppendArray(array PoolVector3Array) { arg0 := gdt.getBase() arg1 := array.getBase() C.go_godot_pool_vector3_array_append_array(GDNative.api, arg0, arg1) } // Insert godot_pool_vector3_array_insert [[godot_pool_vector3_array * p_self] [const godot_int p_idx] [const godot_vector3 * p_data]] godot_error func (gdt *PoolVector3Array) Insert(idx Int, data Vector3) Error { arg0 := gdt.getBase() arg1 := idx.getBase() arg2 := data.getBase() ret := C.go_godot_pool_vector3_array_insert(GDNative.api, arg0, arg1, arg2) return Error(ret) } // Invert godot_pool_vector3_array_invert [[godot_pool_vector3_array * p_self]] void func (gdt *PoolVector3Array) Invert() { arg0 := gdt.getBase() C.go_godot_pool_vector3_array_invert(GDNative.api, arg0) } // PushBack godot_pool_vector3_array_push_back [[godot_pool_vector3_array * p_self] [const godot_vector3 * p_data]] void func (gdt *PoolVector3Array) PushBack(data Vector3) { arg0 := gdt.getBase() arg1 := data.getBase() C.go_godot_pool_vector3_array_push_back(GDNative.api, arg0, arg1) } // Remove godot_pool_vector3_array_remove [[godot_pool_vector3_array * p_self] [const godot_int p_idx]] void func (gdt *PoolVector3Array) Remove(idx Int) { arg0 := gdt.getBase() arg1 := idx.getBase() C.go_godot_pool_vector3_array_remove(GDNative.api, arg0, arg1) } // Resize godot_pool_vector3_array_resize [[godot_pool_vector3_array * p_self] [const godot_int p_size]] void func (gdt *PoolVector3Array) Resize(size Int) { arg0 := gdt.getBase() arg1 := size.getBase() C.go_godot_pool_vector3_array_resize(GDNative.api, arg0, arg1) } // Read godot_pool_vector3_array_read [[const godot_pool_vector3_array * p_self]] godot_pool_vector3_array_read_access * func (gdt *PoolVector3Array) Read() PoolVector3ArrayReadAccess { arg0 := gdt.getBase() ret := C.go_godot_pool_vector3_array_read(GDNative.api, arg0) return PoolVector3ArrayReadAccess{base: ret} } // Write godot_pool_vector3_array_write [[godot_pool_vector3_array * p_self]] godot_pool_vector3_array_write_access * func (gdt *PoolVector3Array) Write() PoolVector3ArrayWriteAccess { arg0 := gdt.getBase() ret := C.go_godot_pool_vector3_array_write(GDNative.api, arg0) return PoolVector3ArrayWriteAccess{base: ret} } // Set godot_pool_vector3_array_set [[godot_pool_vector3_array * p_self] [const godot_int p_idx] [const godot_vector3 * p_data]] void func (gdt *PoolVector3Array) Set(idx Int, data Vector3) { arg0 := gdt.getBase() arg1 := idx.getBase() arg2 := data.getBase() C.go_godot_pool_vector3_array_set(GDNative.api, arg0, arg1, arg2) } // Get godot_pool_vector3_array_get [[const godot_pool_vector3_array * p_self] [const godot_int p_idx]] godot_vector3 func (gdt *PoolVector3Array) Get(idx Int) Vector3 { arg0 := gdt.getBase() arg1 := idx.getBase() ret := C.go_godot_pool_vector3_array_get(GDNative.api, arg0, arg1) return Vector3{base: &ret} } // Size godot_pool_vector3_array_size [[const godot_pool_vector3_array * p_self]] godot_int func (gdt *PoolVector3Array) Size() Int { arg0 := gdt.getBase() ret := C.go_godot_pool_vector3_array_size(GDNative.api, arg0) return Int(ret) } // Destroy godot_pool_vector3_array_destroy [[godot_pool_vector3_array * p_self]] void func (gdt *PoolVector3Array) Destroy() { arg0 := gdt.getBase() C.go_godot_pool_vector3_array_destroy(GDNative.api, arg0) } // NewEmptyPoolColorArray will return a pointer to an empty // initialized PoolColorArray. This is primarily used in // conjunction with MethodBindPtrCall. func NewEmptyPoolColorArray() Pointer { var obj C.godot_pool_color_array return Pointer{base: unsafe.Pointer(&obj)} } // NewPointerFromPoolColorArray will return an unsafe pointer to the given // object. This is primarily used in conjunction with MethodBindPtrCall. func NewPointerFromPoolColorArray(obj PoolColorArray) Pointer { return Pointer{base: unsafe.Pointer(obj.getBase())} } // NewPoolColorArrayFromPointer will return a PoolColorArray from the // given unsafe pointer. This is primarily used in conjunction with MethodBindPtrCall. func NewPoolColorArrayFromPointer(ptr Pointer) PoolColorArray { return PoolColorArray{base: (*C.godot_pool_color_array)(ptr.getBase())} } // PoolColorArray data structure wrapper type PoolColorArray struct { base *C.godot_pool_color_array } // returns the wrapped C base data type for this type func (gdt PoolColorArray) getBase() *C.godot_pool_color_array { return gdt.base } // NewPoolColorArray godot_pool_color_array_new [[godot_pool_color_array * r_dest]] void func NewPoolColorArray() PoolColorArray { var dest C.godot_pool_color_array C.go_godot_pool_color_array_new(GDNative.api, &dest) return PoolColorArray{base: &dest} } // NewPoolColorArrayCopy godot_pool_color_array_new_copy [[godot_pool_color_array * r_dest] [const godot_pool_color_array * p_src]] void func NewPoolColorArrayCopy(src PoolColorArray) PoolColorArray { var dest C.godot_pool_color_array arg1 := src.getBase() C.go_godot_pool_color_array_new_copy(GDNative.api, &dest, arg1) return PoolColorArray{base: &dest} } // NewPoolColorArrayWithArray godot_pool_color_array_new_with_array [[godot_pool_color_array * r_dest] [const godot_array * p_a]] void func NewPoolColorArrayWithArray(a Array) PoolColorArray { var dest C.godot_pool_color_array arg1 := a.getBase() C.go_godot_pool_color_array_new_with_array(GDNative.api, &dest, arg1) return PoolColorArray{base: &dest} } // Append godot_pool_color_array_append [[godot_pool_color_array * p_self] [const godot_color * p_data]] void func (gdt *PoolColorArray) Append(data Color) { arg0 := gdt.getBase() arg1 := data.getBase() C.go_godot_pool_color_array_append(GDNative.api, arg0, arg1) } // AppendArray godot_pool_color_array_append_array [[godot_pool_color_array * p_self] [const godot_pool_color_array * p_array]] void func (gdt *PoolColorArray) AppendArray(array PoolColorArray) { arg0 := gdt.getBase() arg1 := array.getBase() C.go_godot_pool_color_array_append_array(GDNative.api, arg0, arg1) } // Insert godot_pool_color_array_insert [[godot_pool_color_array * p_self] [const godot_int p_idx] [const godot_color * p_data]] godot_error func (gdt *PoolColorArray) Insert(idx Int, data Color) Error { arg0 := gdt.getBase() arg1 := idx.getBase() arg2 := data.getBase() ret := C.go_godot_pool_color_array_insert(GDNative.api, arg0, arg1, arg2) return Error(ret) } // Invert godot_pool_color_array_invert [[godot_pool_color_array * p_self]] void func (gdt *PoolColorArray) Invert() { arg0 := gdt.getBase() C.go_godot_pool_color_array_invert(GDNative.api, arg0) } // PushBack godot_pool_color_array_push_back [[godot_pool_color_array * p_self] [const godot_color * p_data]] void func (gdt *PoolColorArray) PushBack(data Color) { arg0 := gdt.getBase() arg1 := data.getBase() C.go_godot_pool_color_array_push_back(GDNative.api, arg0, arg1) } // Remove godot_pool_color_array_remove [[godot_pool_color_array * p_self] [const godot_int p_idx]] void func (gdt *PoolColorArray) Remove(idx Int) { arg0 := gdt.getBase() arg1 := idx.getBase() C.go_godot_pool_color_array_remove(GDNative.api, arg0, arg1) } // Resize godot_pool_color_array_resize [[godot_pool_color_array * p_self] [const godot_int p_size]] void func (gdt *PoolColorArray) Resize(size Int) { arg0 := gdt.getBase() arg1 := size.getBase() C.go_godot_pool_color_array_resize(GDNative.api, arg0, arg1) } // Read godot_pool_color_array_read [[const godot_pool_color_array * p_self]] godot_pool_color_array_read_access * func (gdt *PoolColorArray) Read() PoolColorArrayReadAccess { arg0 := gdt.getBase() ret := C.go_godot_pool_color_array_read(GDNative.api, arg0) return PoolColorArrayReadAccess{base: ret} } // Write godot_pool_color_array_write [[godot_pool_color_array * p_self]] godot_pool_color_array_write_access * func (gdt *PoolColorArray) Write() PoolColorArrayWriteAccess { arg0 := gdt.getBase() ret := C.go_godot_pool_color_array_write(GDNative.api, arg0) return PoolColorArrayWriteAccess{base: ret} } // Set godot_pool_color_array_set [[godot_pool_color_array * p_self] [const godot_int p_idx] [const godot_color * p_data]] void func (gdt *PoolColorArray) Set(idx Int, data Color) { arg0 := gdt.getBase() arg1 := idx.getBase() arg2 := data.getBase() C.go_godot_pool_color_array_set(GDNative.api, arg0, arg1, arg2) } // Get godot_pool_color_array_get [[const godot_pool_color_array * p_self] [const godot_int p_idx]] godot_color func (gdt *PoolColorArray) Get(idx Int) Color { arg0 := gdt.getBase() arg1 := idx.getBase() ret := C.go_godot_pool_color_array_get(GDNative.api, arg0, arg1) return Color{base: &ret} } // Size godot_pool_color_array_size [[const godot_pool_color_array * p_self]] godot_int func (gdt *PoolColorArray) Size() Int { arg0 := gdt.getBase() ret := C.go_godot_pool_color_array_size(GDNative.api, arg0) return Int(ret) } // Destroy godot_pool_color_array_destroy [[godot_pool_color_array * p_self]] void func (gdt *PoolColorArray) Destroy() { arg0 := gdt.getBase() C.go_godot_pool_color_array_destroy(GDNative.api, arg0) }