// Copyright © 2019 - 2020 Oscar Campos // Copyright © 2017 - William Edwards // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package gdnative // ================================================================== // This file was autogenerated by PimPam GDNative-Go binding tools // Please do not modify this file, any change will be lost // ================================================================== /* #include "gdnative.gen.h" #include // Include all headers for now. TODO: Look up all the required // headers we need to import based on the method arguments and return types. #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include */ import "C" import "unsafe" // NewEmptyPlane will return a pointer to an empty // initialized Plane. This is primarily used in // conjunction with MethodBindPtrCall. func NewEmptyPlane() Pointer { var obj C.godot_plane return Pointer{base: unsafe.Pointer(&obj)} } // NewPointerFromPlane will return an unsafe pointer to the given // object. This is primarily used in conjunction with MethodBindPtrCall. func NewPointerFromPlane(obj Plane) Pointer { return Pointer{base: unsafe.Pointer(obj.getBase())} } // NewPlaneFromPointer will return a Plane from the // given unsafe pointer. This is primarily used in conjunction with MethodBindPtrCall. func NewPlaneFromPointer(ptr Pointer) Plane { return Plane{base: (*C.godot_plane)(ptr.getBase())} } // Plane data structure wrapper type Plane struct { base *C.godot_plane } // returns the wrapped C base data type for this type func (gdt Plane) getBase() *C.godot_plane { return gdt.base } // NewPlaneWithReals godot_plane_new_with_reals [[godot_plane * r_dest] [const godot_real p_a] [const godot_real p_b] [const godot_real p_c] [const godot_real p_d]] void func NewPlaneWithReals(a Real, b Real, c Real, d Real) Plane { var dest C.godot_plane arg1 := a.getBase() arg2 := b.getBase() arg3 := c.getBase() arg4 := d.getBase() C.go_godot_plane_new_with_reals(GDNative.api, &dest, arg1, arg2, arg3, arg4) return Plane{base: &dest} } // NewPlaneWithVectors godot_plane_new_with_vectors [[godot_plane * r_dest] [const godot_vector3 * p_v1] [const godot_vector3 * p_v2] [const godot_vector3 * p_v3]] void func NewPlaneWithVectors(v1 Vector3, v2 Vector3, v3 Vector3) Plane { var dest C.godot_plane arg1 := v1.getBase() arg2 := v2.getBase() arg3 := v3.getBase() C.go_godot_plane_new_with_vectors(GDNative.api, &dest, arg1, arg2, arg3) return Plane{base: &dest} } // NewPlaneWithNormal godot_plane_new_with_normal [[godot_plane * r_dest] [const godot_vector3 * p_normal] [const godot_real p_d]] void func NewPlaneWithNormal(normal Vector3, d Real) Plane { var dest C.godot_plane arg1 := normal.getBase() arg2 := d.getBase() C.go_godot_plane_new_with_normal(GDNative.api, &dest, arg1, arg2) return Plane{base: &dest} } // AsString godot_plane_as_string [[const godot_plane * p_self]] godot_string func (gdt *Plane) AsString() String { arg0 := gdt.getBase() ret := C.go_godot_plane_as_string(GDNative.api, arg0) utfStr := C.go_godot_string_utf8(GDNative.api, &ret) char := C.go_godot_char_string_get_data(GDNative.api, &utfStr) goStr := C.GoString(char) C.go_godot_char_string_destroy(GDNative.api, &utfStr) return String(goStr) } // Normalized godot_plane_normalized [[const godot_plane * p_self]] godot_plane func (gdt *Plane) Normalized() Plane { arg0 := gdt.getBase() ret := C.go_godot_plane_normalized(GDNative.api, arg0) return Plane{base: &ret} } // Center godot_plane_center [[const godot_plane * p_self]] godot_vector3 func (gdt *Plane) Center() Vector3 { arg0 := gdt.getBase() ret := C.go_godot_plane_center(GDNative.api, arg0) return Vector3{base: &ret} } // GetAnyPoint godot_plane_get_any_point [[const godot_plane * p_self]] godot_vector3 func (gdt *Plane) GetAnyPoint() Vector3 { arg0 := gdt.getBase() ret := C.go_godot_plane_get_any_point(GDNative.api, arg0) return Vector3{base: &ret} } // IsPointOver godot_plane_is_point_over [[const godot_plane * p_self] [const godot_vector3 * p_point]] godot_bool func (gdt *Plane) IsPointOver(point Vector3) Bool { arg0 := gdt.getBase() arg1 := point.getBase() ret := C.go_godot_plane_is_point_over(GDNative.api, arg0, arg1) return Bool(ret) } // DistanceTo godot_plane_distance_to [[const godot_plane * p_self] [const godot_vector3 * p_point]] godot_real func (gdt *Plane) DistanceTo(point Vector3) Real { arg0 := gdt.getBase() arg1 := point.getBase() ret := C.go_godot_plane_distance_to(GDNative.api, arg0, arg1) return Real(ret) } // HasPoint godot_plane_has_point [[const godot_plane * p_self] [const godot_vector3 * p_point] [const godot_real p_epsilon]] godot_bool func (gdt *Plane) HasPoint(point Vector3, epsilon Real) Bool { arg0 := gdt.getBase() arg1 := point.getBase() arg2 := epsilon.getBase() ret := C.go_godot_plane_has_point(GDNative.api, arg0, arg1, arg2) return Bool(ret) } // Project godot_plane_project [[const godot_plane * p_self] [const godot_vector3 * p_point]] godot_vector3 func (gdt *Plane) Project(point Vector3) Vector3 { arg0 := gdt.getBase() arg1 := point.getBase() ret := C.go_godot_plane_project(GDNative.api, arg0, arg1) return Vector3{base: &ret} } // Intersect3 godot_plane_intersect_3 [[const godot_plane * p_self] [godot_vector3 * r_dest] [const godot_plane * p_b] [const godot_plane * p_c]] godot_bool func (gdt *Plane) Intersect3(dest Vector3, b Plane, c Plane) Bool { arg0 := gdt.getBase() arg1 := dest.getBase() arg2 := b.getBase() arg3 := c.getBase() ret := C.go_godot_plane_intersect_3(GDNative.api, arg0, arg1, arg2, arg3) return Bool(ret) } // IntersectsRay godot_plane_intersects_ray [[const godot_plane * p_self] [godot_vector3 * r_dest] [const godot_vector3 * p_from] [const godot_vector3 * p_dir]] godot_bool func (gdt *Plane) IntersectsRay(dest Vector3, from Vector3, dir Vector3) Bool { arg0 := gdt.getBase() arg1 := dest.getBase() arg2 := from.getBase() arg3 := dir.getBase() ret := C.go_godot_plane_intersects_ray(GDNative.api, arg0, arg1, arg2, arg3) return Bool(ret) } // IntersectsSegment godot_plane_intersects_segment [[const godot_plane * p_self] [godot_vector3 * r_dest] [const godot_vector3 * p_begin] [const godot_vector3 * p_end]] godot_bool func (gdt *Plane) IntersectsSegment(dest Vector3, begin Vector3, end Vector3) Bool { arg0 := gdt.getBase() arg1 := dest.getBase() arg2 := begin.getBase() arg3 := end.getBase() ret := C.go_godot_plane_intersects_segment(GDNative.api, arg0, arg1, arg2, arg3) return Bool(ret) } // OperatorNeg godot_plane_operator_neg [[const godot_plane * p_self]] godot_plane func (gdt *Plane) OperatorNeg() Plane { arg0 := gdt.getBase() ret := C.go_godot_plane_operator_neg(GDNative.api, arg0) return Plane{base: &ret} } // OperatorEqual godot_plane_operator_equal [[const godot_plane * p_self] [const godot_plane * p_b]] godot_bool func (gdt *Plane) OperatorEqual(b Plane) Bool { arg0 := gdt.getBase() arg1 := b.getBase() ret := C.go_godot_plane_operator_equal(GDNative.api, arg0, arg1) return Bool(ret) } // SetNormal godot_plane_set_normal [[godot_plane * p_self] [const godot_vector3 * p_normal]] void func (gdt *Plane) SetNormal(normal Vector3) { arg0 := gdt.getBase() arg1 := normal.getBase() C.go_godot_plane_set_normal(GDNative.api, arg0, arg1) } // GetNormal godot_plane_get_normal [[const godot_plane * p_self]] godot_vector3 func (gdt *Plane) GetNormal() Vector3 { arg0 := gdt.getBase() ret := C.go_godot_plane_get_normal(GDNative.api, arg0) return Vector3{base: &ret} } // GetD godot_plane_get_d [[const godot_plane * p_self]] godot_real func (gdt *Plane) GetD() Real { arg0 := gdt.getBase() ret := C.go_godot_plane_get_d(GDNative.api, arg0) return Real(ret) } // SetD godot_plane_set_d [[godot_plane * p_self] [const godot_real p_d]] void func (gdt *Plane) SetD(d Real) { arg0 := gdt.getBase() arg1 := d.getBase() C.go_godot_plane_set_d(GDNative.api, arg0, arg1) }