// Copyright © 2019 - 2020 Oscar Campos // Copyright © 2017 - William Edwards // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #include "gdnative.gen.h" #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include /*------------------------------------------------------------------------------ // This file was autogenerated by PimPam GDNative-Go binding tools // Please do not modify this file, any change will be lost //----------------------------------------------------------------------------*/ /* GDNative NET 3.1 */ void go_godot_net_bind_stream_peer(godot_gdnative_ext_net_api_struct * p_api, godot_object * p_obj, const godot_net_stream_peer * p_interface) { p_api->godot_net_bind_stream_peer(p_obj, p_interface); } void go_godot_net_bind_packet_peer(godot_gdnative_ext_net_api_struct * p_api, godot_object * p_obj, const godot_net_packet_peer * p_interface) { p_api->godot_net_bind_packet_peer(p_obj, p_interface); } void go_godot_net_bind_multiplayer_peer(godot_gdnative_ext_net_api_struct * p_api, godot_object * p_obj, const godot_net_multiplayer_peer * p_interface) { p_api->godot_net_bind_multiplayer_peer(p_obj, p_interface); }