// Copyright © 2019 - 2020 Oscar Campos // Copyright © 2017 - William Edwards // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #ifndef CGDNATIVE_NATIVESCRIPT_H #define CGDNATIVE_NATIVESCRIPT_H #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include /*------------------------------------------------------------------------------ // This file was autogenerated by PimPam GDNative-Go binding tools // Please do not modify this file, any change will be lost //----------------------------------------------------------------------------*/ /* GDNative NATIVESCRIPT 1.0 */ void go_godot_nativescript_register_class(godot_gdnative_ext_nativescript_api_struct * p_api, void * p_gdnative_handle, const char * p_name, const char * p_base, godot_instance_create_func p_create_func, godot_instance_destroy_func p_destroy_func); void go_godot_nativescript_register_tool_class(godot_gdnative_ext_nativescript_api_struct * p_api, void * p_gdnative_handle, const char * p_name, const char * p_base, godot_instance_create_func p_create_func, godot_instance_destroy_func p_destroy_func); void go_godot_nativescript_register_method(godot_gdnative_ext_nativescript_api_struct * p_api, void * p_gdnative_handle, const char * p_name, const char * p_function_name, godot_method_attributes p_attr, godot_instance_method p_method); void go_godot_nativescript_register_property(godot_gdnative_ext_nativescript_api_struct * p_api, void * p_gdnative_handle, const char * p_name, const char * p_path, godot_property_attributes * p_attr, godot_property_set_func p_set_func, godot_property_get_func p_get_func); void go_godot_nativescript_register_signal(godot_gdnative_ext_nativescript_api_struct * p_api, void * p_gdnative_handle, const char * p_name, const godot_signal * p_signal); void * go_godot_nativescript_get_userdata(godot_gdnative_ext_nativescript_api_struct * p_api, godot_object * p_instance); #endif