// Copyright © 2019 - 2020 Oscar Campos // Copyright © 2017 - William Edwards // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package gdnative // ================================================================== // This file was autogenerated by PimPam GDNative-Go binding tools // Please do not modify this file, any change will be lost // ================================================================== /* #include "gdnative.gen.h" #include // Include all headers for now. TODO: Look up all the required // headers we need to import based on the method arguments and return types. #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include */ import "C" import "unsafe" // NewEmptyDictionary will return a pointer to an empty // initialized Dictionary. This is primarily used in // conjunction with MethodBindPtrCall. func NewEmptyDictionary() Pointer { var obj C.godot_dictionary return Pointer{base: unsafe.Pointer(&obj)} } // NewPointerFromDictionary will return an unsafe pointer to the given // object. This is primarily used in conjunction with MethodBindPtrCall. func NewPointerFromDictionary(obj Dictionary) Pointer { return Pointer{base: unsafe.Pointer(obj.getBase())} } // NewDictionaryFromPointer will return a Dictionary from the // given unsafe pointer. This is primarily used in conjunction with MethodBindPtrCall. func NewDictionaryFromPointer(ptr Pointer) Dictionary { return Dictionary{base: (*C.godot_dictionary)(ptr.getBase())} } // Dictionary data structure wrapper type Dictionary struct { base *C.godot_dictionary } // returns the wrapped C base data type for this type func (gdt Dictionary) getBase() *C.godot_dictionary { return gdt.base } // NewDictionary godot_dictionary_new [[godot_dictionary * r_dest]] void func NewDictionary() Dictionary { var dest C.godot_dictionary C.go_godot_dictionary_new(GDNative.api, &dest) return Dictionary{base: &dest} } // NewDictionaryCopy godot_dictionary_new_copy [[godot_dictionary * r_dest] [const godot_dictionary * p_src]] void func NewDictionaryCopy(src Dictionary) Dictionary { var dest C.godot_dictionary arg1 := src.getBase() C.go_godot_dictionary_new_copy(GDNative.api, &dest, arg1) return Dictionary{base: &dest} } // Destroy godot_dictionary_destroy [[godot_dictionary * p_self]] void func (gdt *Dictionary) Destroy() { arg0 := gdt.getBase() C.go_godot_dictionary_destroy(GDNative.api, arg0) } // Size godot_dictionary_size [[const godot_dictionary * p_self]] godot_int func (gdt *Dictionary) Size() Int { arg0 := gdt.getBase() ret := C.go_godot_dictionary_size(GDNative.api, arg0) return Int(ret) } // Empty godot_dictionary_empty [[const godot_dictionary * p_self]] godot_bool func (gdt *Dictionary) Empty() Bool { arg0 := gdt.getBase() ret := C.go_godot_dictionary_empty(GDNative.api, arg0) return Bool(ret) } // Clear godot_dictionary_clear [[godot_dictionary * p_self]] void func (gdt *Dictionary) Clear() { arg0 := gdt.getBase() C.go_godot_dictionary_clear(GDNative.api, arg0) } // Has godot_dictionary_has [[const godot_dictionary * p_self] [const godot_variant * p_key]] godot_bool func (gdt *Dictionary) Has(key Variant) Bool { arg0 := gdt.getBase() arg1 := key.getBase() ret := C.go_godot_dictionary_has(GDNative.api, arg0, arg1) return Bool(ret) } // HasAll godot_dictionary_has_all [[const godot_dictionary * p_self] [const godot_array * p_keys]] godot_bool func (gdt *Dictionary) HasAll(keys Array) Bool { arg0 := gdt.getBase() arg1 := keys.getBase() ret := C.go_godot_dictionary_has_all(GDNative.api, arg0, arg1) return Bool(ret) } // Erase godot_dictionary_erase [[godot_dictionary * p_self] [const godot_variant * p_key]] void func (gdt *Dictionary) Erase(key Variant) { arg0 := gdt.getBase() arg1 := key.getBase() C.go_godot_dictionary_erase(GDNative.api, arg0, arg1) } // Hash godot_dictionary_hash [[const godot_dictionary * p_self]] godot_int func (gdt *Dictionary) Hash() Int { arg0 := gdt.getBase() ret := C.go_godot_dictionary_hash(GDNative.api, arg0) return Int(ret) } // Keys godot_dictionary_keys [[const godot_dictionary * p_self]] godot_array func (gdt *Dictionary) Keys() Array { arg0 := gdt.getBase() ret := C.go_godot_dictionary_keys(GDNative.api, arg0) return Array{base: &ret} } // Values godot_dictionary_values [[const godot_dictionary * p_self]] godot_array func (gdt *Dictionary) Values() Array { arg0 := gdt.getBase() ret := C.go_godot_dictionary_values(GDNative.api, arg0) return Array{base: &ret} } // Get godot_dictionary_get [[const godot_dictionary * p_self] [const godot_variant * p_key]] godot_variant func (gdt *Dictionary) Get(key Variant) Variant { arg0 := gdt.getBase() arg1 := key.getBase() ret := C.go_godot_dictionary_get(GDNative.api, arg0, arg1) return Variant{base: &ret} } // Set godot_dictionary_set [[godot_dictionary * p_self] [const godot_variant * p_key] [const godot_variant * p_value]] void func (gdt *Dictionary) Set(key Variant, value Variant) { arg0 := gdt.getBase() arg1 := key.getBase() arg2 := value.getBase() C.go_godot_dictionary_set(GDNative.api, arg0, arg1, arg2) } // OperatorIndex godot_dictionary_operator_index [[godot_dictionary * p_self] [const godot_variant * p_key]] godot_variant * func (gdt *Dictionary) OperatorIndex(key Variant) Variant { arg0 := gdt.getBase() arg1 := key.getBase() ret := C.go_godot_dictionary_operator_index(GDNative.api, arg0, arg1) return Variant{base: ret} } // OperatorIndexConst godot_dictionary_operator_index_const [[const godot_dictionary * p_self] [const godot_variant * p_key]] const godot_variant * func (gdt *Dictionary) OperatorIndexConst(key Variant) Variant { arg0 := gdt.getBase() arg1 := key.getBase() ret := C.go_godot_dictionary_operator_index_const(GDNative.api, arg0, arg1) return Variant{base: ret} } // Next godot_dictionary_next [[const godot_dictionary * p_self] [const godot_variant * p_key]] godot_variant * func (gdt *Dictionary) Next(key Variant) Variant { arg0 := gdt.getBase() arg1 := key.getBase() ret := C.go_godot_dictionary_next(GDNative.api, arg0, arg1) return Variant{base: ret} } // OperatorEqual godot_dictionary_operator_equal [[const godot_dictionary * p_self] [const godot_dictionary * p_b]] godot_bool func (gdt *Dictionary) OperatorEqual(b Dictionary) Bool { arg0 := gdt.getBase() arg1 := b.getBase() ret := C.go_godot_dictionary_operator_equal(GDNative.api, arg0, arg1) return Bool(ret) } // ToJson godot_dictionary_to_json [[const godot_dictionary * p_self]] godot_string func (gdt *Dictionary) ToJson() String { arg0 := gdt.getBase() ret := C.go_godot_dictionary_to_json(GDNative.api, arg0) utfStr := C.go_godot_string_utf8(GDNative.api, &ret) char := C.go_godot_char_string_get_data(GDNative.api, &utfStr) goStr := C.GoString(char) C.go_godot_char_string_destroy(GDNative.api, &utfStr) return String(goStr) }