// Copyright © 2019 - 2020 Oscar Campos // Copyright © 2017 - William Edwards // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #include "gdnative.gen.h" #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include /*------------------------------------------------------------------------------ // This file was autogenerated by PimPam GDNative-Go binding tools // Please do not modify this file, any change will be lost //----------------------------------------------------------------------------*/ /* GDNative ARVR 1.1 */ void go_godot_arvr_register_interface(godot_gdnative_ext_arvr_api_struct * p_api, const godot_arvr_interface_gdnative * p_interface) { p_api->godot_arvr_register_interface(p_interface); } godot_real go_godot_arvr_get_worldscale(godot_gdnative_ext_arvr_api_struct * p_api) { return p_api->godot_arvr_get_worldscale(); } godot_transform go_godot_arvr_get_reference_frame(godot_gdnative_ext_arvr_api_struct * p_api) { return p_api->godot_arvr_get_reference_frame(); } void go_godot_arvr_blit(godot_gdnative_ext_arvr_api_struct * p_api, int p_eye, godot_rid * p_render_target, godot_rect2 * p_screen_rect) { p_api->godot_arvr_blit(p_eye, p_render_target, p_screen_rect); } godot_int go_godot_arvr_get_texid(godot_gdnative_ext_arvr_api_struct * p_api, godot_rid * p_render_target) { return p_api->godot_arvr_get_texid(p_render_target); } godot_int go_godot_arvr_add_controller(godot_gdnative_ext_arvr_api_struct * p_api, char * p_device_name, godot_int p_hand, godot_bool p_tracks_orientation, godot_bool p_tracks_position) { return p_api->godot_arvr_add_controller(p_device_name, p_hand, p_tracks_orientation, p_tracks_position); } void go_godot_arvr_remove_controller(godot_gdnative_ext_arvr_api_struct * p_api, godot_int p_controller_id) { p_api->godot_arvr_remove_controller(p_controller_id); } void go_godot_arvr_set_controller_transform(godot_gdnative_ext_arvr_api_struct * p_api, godot_int p_controller_id, godot_transform * p_transform, godot_bool p_tracks_orientation, godot_bool p_tracks_position) { p_api->godot_arvr_set_controller_transform(p_controller_id, p_transform, p_tracks_orientation, p_tracks_position); } void go_godot_arvr_set_controller_button(godot_gdnative_ext_arvr_api_struct * p_api, godot_int p_controller_id, godot_int p_button, godot_bool p_is_pressed) { p_api->godot_arvr_set_controller_button(p_controller_id, p_button, p_is_pressed); } void go_godot_arvr_set_controller_axis(godot_gdnative_ext_arvr_api_struct * p_api, godot_int p_controller_id, godot_int p_exis, godot_real p_value, godot_bool p_can_be_negative) { p_api->godot_arvr_set_controller_axis(p_controller_id, p_exis, p_value, p_can_be_negative); } godot_real go_godot_arvr_get_controller_rumble(godot_gdnative_ext_arvr_api_struct * p_api, godot_int p_controller_id) { return p_api->godot_arvr_get_controller_rumble(p_controller_id); }