// Copyright © 2019 - 2020 Oscar Campos // Copyright © 2017 - William Edwards // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package gdnative // ================================================================== // This file was autogenerated by PimPam GDNative-Go binding tools // Please do not modify this file, any change will be lost // ================================================================== /* #include "gdnative.gen.h" #include // Include all headers for now. TODO: Look up all the required // headers we need to import based on the method arguments and return types. #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include */ import "C" import "unsafe" // NewEmptyArray will return a pointer to an empty // initialized Array. This is primarily used in // conjunction with MethodBindPtrCall. func NewEmptyArray() Pointer { var obj C.godot_array return Pointer{base: unsafe.Pointer(&obj)} } // NewPointerFromArray will return an unsafe pointer to the given // object. This is primarily used in conjunction with MethodBindPtrCall. func NewPointerFromArray(obj Array) Pointer { return Pointer{base: unsafe.Pointer(obj.getBase())} } // NewArrayFromPointer will return a Array from the // given unsafe pointer. This is primarily used in conjunction with MethodBindPtrCall. func NewArrayFromPointer(ptr Pointer) Array { return Array{base: (*C.godot_array)(ptr.getBase())} } // Array data structure wrapper type Array struct { base *C.godot_array } // returns the wrapped C base data type for this type func (gdt Array) getBase() *C.godot_array { return gdt.base } // NewArray godot_array_new [[godot_array * r_dest]] void func NewArray() Array { var dest C.godot_array C.go_godot_array_new(GDNative.api, &dest) return Array{base: &dest} } // NewArrayCopy godot_array_new_copy [[godot_array * r_dest] [const godot_array * p_src]] void func NewArrayCopy(src Array) Array { var dest C.godot_array arg1 := src.getBase() C.go_godot_array_new_copy(GDNative.api, &dest, arg1) return Array{base: &dest} } // NewArrayPoolColorArray godot_array_new_pool_color_array [[godot_array * r_dest] [const godot_pool_color_array * p_pca]] void func NewArrayPoolColorArray(pca PoolColorArray) Array { var dest C.godot_array arg1 := pca.getBase() C.go_godot_array_new_pool_color_array(GDNative.api, &dest, arg1) return Array{base: &dest} } // NewArrayPoolVector3Array godot_array_new_pool_vector3_array [[godot_array * r_dest] [const godot_pool_vector3_array * p_pv3a]] void func NewArrayPoolVector3Array(pv3A PoolVector3Array) Array { var dest C.godot_array arg1 := pv3A.getBase() C.go_godot_array_new_pool_vector3_array(GDNative.api, &dest, arg1) return Array{base: &dest} } // NewArrayPoolVector2Array godot_array_new_pool_vector2_array [[godot_array * r_dest] [const godot_pool_vector2_array * p_pv2a]] void func NewArrayPoolVector2Array(pv2A PoolVector2Array) Array { var dest C.godot_array arg1 := pv2A.getBase() C.go_godot_array_new_pool_vector2_array(GDNative.api, &dest, arg1) return Array{base: &dest} } // NewArrayPoolStringArray godot_array_new_pool_string_array [[godot_array * r_dest] [const godot_pool_string_array * p_psa]] void func NewArrayPoolStringArray(psa PoolStringArray) Array { var dest C.godot_array arg1 := psa.getBase() C.go_godot_array_new_pool_string_array(GDNative.api, &dest, arg1) return Array{base: &dest} } // NewArrayPoolRealArray godot_array_new_pool_real_array [[godot_array * r_dest] [const godot_pool_real_array * p_pra]] void func NewArrayPoolRealArray(pra PoolRealArray) Array { var dest C.godot_array arg1 := pra.getBase() C.go_godot_array_new_pool_real_array(GDNative.api, &dest, arg1) return Array{base: &dest} } // NewArrayPoolIntArray godot_array_new_pool_int_array [[godot_array * r_dest] [const godot_pool_int_array * p_pia]] void func NewArrayPoolIntArray(pia PoolIntArray) Array { var dest C.godot_array arg1 := pia.getBase() C.go_godot_array_new_pool_int_array(GDNative.api, &dest, arg1) return Array{base: &dest} } // NewArrayPoolByteArray godot_array_new_pool_byte_array [[godot_array * r_dest] [const godot_pool_byte_array * p_pba]] void func NewArrayPoolByteArray(pba PoolByteArray) Array { var dest C.godot_array arg1 := pba.getBase() C.go_godot_array_new_pool_byte_array(GDNative.api, &dest, arg1) return Array{base: &dest} } // Set godot_array_set [[godot_array * p_self] [const godot_int p_idx] [const godot_variant * p_value]] void func (gdt *Array) Set(idx Int, value Variant) { arg0 := gdt.getBase() arg1 := idx.getBase() arg2 := value.getBase() C.go_godot_array_set(GDNative.api, arg0, arg1, arg2) } // Get godot_array_get [[const godot_array * p_self] [const godot_int p_idx]] godot_variant func (gdt *Array) Get(idx Int) Variant { arg0 := gdt.getBase() arg1 := idx.getBase() ret := C.go_godot_array_get(GDNative.api, arg0, arg1) return Variant{base: &ret} } // OperatorIndex godot_array_operator_index [[godot_array * p_self] [const godot_int p_idx]] godot_variant * func (gdt *Array) OperatorIndex(idx Int) Variant { arg0 := gdt.getBase() arg1 := idx.getBase() ret := C.go_godot_array_operator_index(GDNative.api, arg0, arg1) return Variant{base: ret} } // OperatorIndexConst godot_array_operator_index_const [[const godot_array * p_self] [const godot_int p_idx]] const godot_variant * func (gdt *Array) OperatorIndexConst(idx Int) Variant { arg0 := gdt.getBase() arg1 := idx.getBase() ret := C.go_godot_array_operator_index_const(GDNative.api, arg0, arg1) return Variant{base: ret} } // Append godot_array_append [[godot_array * p_self] [const godot_variant * p_value]] void func (gdt *Array) Append(value Variant) { arg0 := gdt.getBase() arg1 := value.getBase() C.go_godot_array_append(GDNative.api, arg0, arg1) } // Clear godot_array_clear [[godot_array * p_self]] void func (gdt *Array) Clear() { arg0 := gdt.getBase() C.go_godot_array_clear(GDNative.api, arg0) } // Count godot_array_count [[const godot_array * p_self] [const godot_variant * p_value]] godot_int func (gdt *Array) Count(value Variant) Int { arg0 := gdt.getBase() arg1 := value.getBase() ret := C.go_godot_array_count(GDNative.api, arg0, arg1) return Int(ret) } // Empty godot_array_empty [[const godot_array * p_self]] godot_bool func (gdt *Array) Empty() Bool { arg0 := gdt.getBase() ret := C.go_godot_array_empty(GDNative.api, arg0) return Bool(ret) } // Erase godot_array_erase [[godot_array * p_self] [const godot_variant * p_value]] void func (gdt *Array) Erase(value Variant) { arg0 := gdt.getBase() arg1 := value.getBase() C.go_godot_array_erase(GDNative.api, arg0, arg1) } // Front godot_array_front [[const godot_array * p_self]] godot_variant func (gdt *Array) Front() Variant { arg0 := gdt.getBase() ret := C.go_godot_array_front(GDNative.api, arg0) return Variant{base: &ret} } // Back godot_array_back [[const godot_array * p_self]] godot_variant func (gdt *Array) Back() Variant { arg0 := gdt.getBase() ret := C.go_godot_array_back(GDNative.api, arg0) return Variant{base: &ret} } // Find godot_array_find [[const godot_array * p_self] [const godot_variant * p_what] [const godot_int p_from]] godot_int func (gdt *Array) Find(what Variant, from Int) Int { arg0 := gdt.getBase() arg1 := what.getBase() arg2 := from.getBase() ret := C.go_godot_array_find(GDNative.api, arg0, arg1, arg2) return Int(ret) } // FindLast godot_array_find_last [[const godot_array * p_self] [const godot_variant * p_what]] godot_int func (gdt *Array) FindLast(what Variant) Int { arg0 := gdt.getBase() arg1 := what.getBase() ret := C.go_godot_array_find_last(GDNative.api, arg0, arg1) return Int(ret) } // Has godot_array_has [[const godot_array * p_self] [const godot_variant * p_value]] godot_bool func (gdt *Array) Has(value Variant) Bool { arg0 := gdt.getBase() arg1 := value.getBase() ret := C.go_godot_array_has(GDNative.api, arg0, arg1) return Bool(ret) } // Hash godot_array_hash [[const godot_array * p_self]] godot_int func (gdt *Array) Hash() Int { arg0 := gdt.getBase() ret := C.go_godot_array_hash(GDNative.api, arg0) return Int(ret) } // Insert godot_array_insert [[godot_array * p_self] [const godot_int p_pos] [const godot_variant * p_value]] void func (gdt *Array) Insert(pos Int, value Variant) { arg0 := gdt.getBase() arg1 := pos.getBase() arg2 := value.getBase() C.go_godot_array_insert(GDNative.api, arg0, arg1, arg2) } // Invert godot_array_invert [[godot_array * p_self]] void func (gdt *Array) Invert() { arg0 := gdt.getBase() C.go_godot_array_invert(GDNative.api, arg0) } // PopBack godot_array_pop_back [[godot_array * p_self]] godot_variant func (gdt *Array) PopBack() Variant { arg0 := gdt.getBase() ret := C.go_godot_array_pop_back(GDNative.api, arg0) return Variant{base: &ret} } // PopFront godot_array_pop_front [[godot_array * p_self]] godot_variant func (gdt *Array) PopFront() Variant { arg0 := gdt.getBase() ret := C.go_godot_array_pop_front(GDNative.api, arg0) return Variant{base: &ret} } // PushBack godot_array_push_back [[godot_array * p_self] [const godot_variant * p_value]] void func (gdt *Array) PushBack(value Variant) { arg0 := gdt.getBase() arg1 := value.getBase() C.go_godot_array_push_back(GDNative.api, arg0, arg1) } // PushFront godot_array_push_front [[godot_array * p_self] [const godot_variant * p_value]] void func (gdt *Array) PushFront(value Variant) { arg0 := gdt.getBase() arg1 := value.getBase() C.go_godot_array_push_front(GDNative.api, arg0, arg1) } // Remove godot_array_remove [[godot_array * p_self] [const godot_int p_idx]] void func (gdt *Array) Remove(idx Int) { arg0 := gdt.getBase() arg1 := idx.getBase() C.go_godot_array_remove(GDNative.api, arg0, arg1) } // Resize godot_array_resize [[godot_array * p_self] [const godot_int p_size]] void func (gdt *Array) Resize(size Int) { arg0 := gdt.getBase() arg1 := size.getBase() C.go_godot_array_resize(GDNative.api, arg0, arg1) } // Rfind godot_array_rfind [[const godot_array * p_self] [const godot_variant * p_what] [const godot_int p_from]] godot_int func (gdt *Array) Rfind(what Variant, from Int) Int { arg0 := gdt.getBase() arg1 := what.getBase() arg2 := from.getBase() ret := C.go_godot_array_rfind(GDNative.api, arg0, arg1, arg2) return Int(ret) } // Size godot_array_size [[const godot_array * p_self]] godot_int func (gdt *Array) Size() Int { arg0 := gdt.getBase() ret := C.go_godot_array_size(GDNative.api, arg0) return Int(ret) } // Sort godot_array_sort [[godot_array * p_self]] void func (gdt *Array) Sort() { arg0 := gdt.getBase() C.go_godot_array_sort(GDNative.api, arg0) } // SortCustom godot_array_sort_custom [[godot_array * p_self] [godot_object * p_obj] [const godot_string * p_func]] void func (gdt *Array) SortCustom(obj Object, function String) { arg0 := gdt.getBase() arg1 := unsafe.Pointer(obj.getBase()) arg2 := function.getBase() C.go_godot_array_sort_custom(GDNative.api, arg0, arg1, arg2) } // Bsearch godot_array_bsearch [[godot_array * p_self] [const godot_variant * p_value] [const godot_bool p_before]] godot_int func (gdt *Array) Bsearch(value Variant, before Bool) Int { arg0 := gdt.getBase() arg1 := value.getBase() arg2 := before.getBase() ret := C.go_godot_array_bsearch(GDNative.api, arg0, arg1, arg2) return Int(ret) } // BsearchCustom godot_array_bsearch_custom [[godot_array * p_self] [const godot_variant * p_value] [godot_object * p_obj] [const godot_string * p_func] [const godot_bool p_before]] godot_int func (gdt *Array) BsearchCustom(value Variant, obj Object, function String, before Bool) Int { arg0 := gdt.getBase() arg1 := value.getBase() arg2 := unsafe.Pointer(obj.getBase()) arg3 := function.getBase() arg4 := before.getBase() ret := C.go_godot_array_bsearch_custom(GDNative.api, arg0, arg1, arg2, arg3, arg4) return Int(ret) } // Destroy godot_array_destroy [[godot_array * p_self]] void func (gdt *Array) Destroy() { arg0 := gdt.getBase() C.go_godot_array_destroy(GDNative.api, arg0) }