// Copyright © 2019 - 2020 Oscar Campos <oscar.campos@thepimpam.com>
// Copyright © 2017 - William Edwards
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
//     http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.

#ifndef CGDNATIVE_NATIVESCRIPT_H
#define CGDNATIVE_NATIVESCRIPT_H

#include <gdnative/aabb.h>
#include <gdnative/array.h>
#include <gdnative/basis.h>
#include <gdnative/color.h>
#include <gdnative/dictionary.h>
#include <gdnative/gdnative.h>
#include <gdnative/node_path.h>
#include <gdnative/plane.h>
#include <gdnative/pool_arrays.h>
#include <gdnative/quat.h>
#include <gdnative/rect2.h>
#include <gdnative/rid.h>
#include <gdnative/string.h>
#include <gdnative/string_name.h>
#include <gdnative/transform.h>
#include <gdnative/transform2d.h>
#include <gdnative/variant.h>
#include <gdnative/vector2.h>
#include <gdnative/vector3.h>
#include <gdnative_api_struct.gen.h>

/*------------------------------------------------------------------------------
//   This file was autogenerated by PimPam GDNative-Go binding tools
//   Please do not modify this file, any change will be lost
//----------------------------------------------------------------------------*/


/* GDNative NATIVESCRIPT 1.0 */
void go_godot_nativescript_register_class(godot_gdnative_ext_nativescript_api_struct * p_api, void * p_gdnative_handle, const char * p_name, const char * p_base, godot_instance_create_func p_create_func, godot_instance_destroy_func p_destroy_func);
void go_godot_nativescript_register_tool_class(godot_gdnative_ext_nativescript_api_struct * p_api, void * p_gdnative_handle, const char * p_name, const char * p_base, godot_instance_create_func p_create_func, godot_instance_destroy_func p_destroy_func);
void go_godot_nativescript_register_method(godot_gdnative_ext_nativescript_api_struct * p_api, void * p_gdnative_handle, const char * p_name, const char * p_function_name, godot_method_attributes p_attr, godot_instance_method p_method);
void go_godot_nativescript_register_property(godot_gdnative_ext_nativescript_api_struct * p_api, void * p_gdnative_handle, const char * p_name, const char * p_path, godot_property_attributes * p_attr, godot_property_set_func p_set_func, godot_property_get_func p_get_func);
void go_godot_nativescript_register_signal(godot_gdnative_ext_nativescript_api_struct * p_api, void * p_gdnative_handle, const char * p_name, const godot_signal * p_signal);
void * go_godot_nativescript_get_userdata(godot_gdnative_ext_nativescript_api_struct * p_api, godot_object * p_instance);
#endif
