#ifndef CGDNATIVE_VARIANT_H
#define CGDNATIVE_VARIANT_H

#include <gdnative/variant.h>
#include <stdlib.h>

godot_variant **go_godot_variant_build_array(int);
void go_godot_variant_add_element(godot_variant **, godot_variant *, int);
godot_variant *go_godot_new_variant();

#endif
