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- package BingoManager
- import (
- "context"
- "crypto/rand"
- "encoding/hex"
- "errors"
- "log"
- mathrand "math/rand"
- "strings"
- "sync"
- "time"
- "github.com/golang/protobuf/proto"
- "github.com/segmentio/kafka-go"
- glbingopb "git.alfi.li/gamelang/protobuf/gamelang-bingo"
- )
- // BingoManager manages holds
- type BingoManager struct {
- Games map[string]*glbingopb.Bingo
- GamesLock sync.Mutex
- kafkaBroker []string
- kafkaR *kafka.Reader
- kafkaW *kafka.Writer
- notichan chan glbingopb.Event
- }
- // NewBingoManager returns an initialized BingoManager
- func NewBingoManager(kafkaBroker []string, notichan chan glbingopb.Event) *BingoManager {
- // default broker: []string{"localhost:9092"}
- bs := BingoManager{notichan: notichan}
- bs.Games = map[string]*glbingopb.Bingo{}
- if len(kafkaBroker) > 0 {
- bs.kafkaBroker = kafkaBroker
- bs.InitKafka()
- }
- go bs.CheckWin()
- return &bs
- }
- func (bs *BingoManager) CheckWin() {
- for {
- bs.GamesLock.Lock()
- games := bs.Games
- for _, game := range games {
- //log.Println("CheckWin: checking game", game)
- if strings.Split(game.Name, "\uffff")[1] == "lobby" {
- continue
- }
- win, winner := bs.CheckHorizontal(game)
- if !win {
- win, winner = bs.CheckVertical(game)
- }
- if win {
- game.Winner = winner
- game.Finished = true
- bs.notify(glbingopb.Event{Type: "Win", Gamename: game.Name, Username: winner})
- }
- }
- bs.GamesLock.Unlock()
- time.Sleep(time.Second)
- }
- }
- func (bs *BingoManager) CheckHorizontal(game *glbingopb.Bingo) (bool, string) {
- log.Println("CheckHorizontal: checking game", game.Name)
- fields := game.GetFields()
- for _, row := range fields.GetRows() {
- //log.Println("CheckHorizontal: checking row", i)
- hits := uint32(0)
- winner := ""
- for _, field := range row.GetFields() {
- //log.Println("CheckHorizontal: checking field", y)
- if field.Checked {
- if winner == "" {
- winner = field.Checker[0]
- //log.Println("CheckHorizontal: new winner", winner)
- hits++
- continue
- }
- if winner == field.Checker[0] {
- //log.Println("CheckHorizontal: same winner", winner)
- hits++
- continue
- }
- //log.Println("CheckHorizontal: other winner", winner)
- break
- } //else {
- //log.Println("CheckHorizontal: not checked")
- //}
- }
- if hits == game.Numcols {
- //log.Println("got a winner", winner)
- return true, winner
- }
- }
- return false, ""
- }
- func (bs *BingoManager) CheckVertical(game *glbingopb.Bingo) (bool, string) {
- log.Println("CheckHorizontal: checking game", game.Name)
- fields := game.GetFields()
- hits := uint32(0)
- winner := ""
- for col := uint32(0); col < game.GetNumcols(); col++ {
- for _, row := range fields.GetRows() {
- field := row.Fields[col]
- if field.Checked {
- //log.Println("CheckHorizontal: checking field", y)
- if field.Checked {
- if winner == "" {
- winner = field.Checker[0]
- //log.Println("CheckHorizontal: new winner", winner)
- hits++
- continue
- }
- if winner == field.Checker[0] {
- //log.Println("CheckHorizontal: same winner", winner)
- hits++
- continue
- }
- //log.Println("CheckHorizontal: other winner", winner)
- break
- }
- }
- }
- }
- if hits == game.Numrows {
- //log.Println("got a winner", winner)
- return true, winner
- }
- return false, ""
- }
- // CraftGame crafts a new Game
- func (bs *BingoManager) CraftGame(id uint32, name string, wordlist []string, numrows, numcols uint32, options ...*glbingopb.Option) glbingopb.Bingo {
- log.Println("crafting game", name)
- newGame := glbingopb.Bingo{Id: id, Name: name, Textlist: wordlist, Options: options, Numrows: numrows, Numcols: numcols}
- log.Println("new game:\n", newGame)
- matrix := glbingopb.FieldMatrix{Rows: []*glbingopb.FieldMatrix_MatrixRow{}}
- for row := uint32(0); row < numrows; row += 1 {
- matrix.Rows = append(matrix.Rows, &glbingopb.FieldMatrix_MatrixRow{})
- matrix.Rows[row].Fields = []*glbingopb.Field{}
- for col := uint32(0); col < numrows; col += 1 {
- if getOption(options, "unique fields").Value == "true" {
- var word string
- word, wordlist = pickRandomEntryAndDelete(wordlist)
- matrix.Rows[row].Fields = append(matrix.Rows[row].Fields, &glbingopb.Field{Text: word})
- } else {
- word, _ := pickRandomEntry(wordlist)
- matrix.Rows[row].Fields = append(matrix.Rows[row].Fields, &glbingopb.Field{Text: word})
- }
- }
- }
- newGame.Fields = &matrix
- return newGame
- }
- func getOption(options []*glbingopb.Option, search string) *glbingopb.Option {
- for _, option := range options {
- if option.Key == search {
- return option
- }
- }
- return &glbingopb.Option{}
- }
- func pickRandomEntry(list []string) (string, int) {
- index := mathrand.Int() % len(list)
- return list[index], index
- }
- func pickRandomEntryAndDelete(list []string) (string, []string) {
- entry, index := pickRandomEntry(list)
- list[index] = list[len(list)-1]
- return entry, list[:len(list)-1]
- }
- // Create adds an entry into the Game database
- func (bs *BingoManager) Create(newGame glbingopb.Bingo) error {
- log.Println("BingoManager: create game", newGame.Name)
- if bs.kafkaW != nil {
- newGameBin, _ := proto.Marshal(&newGame)
- if err := bs.kafkaW.WriteMessages(context.Background(), kafka.Message{Key: []byte("Game:create"), Value: newGameBin}); err != nil {
- log.Println("ERROR: cannot write to kafka\n", err.Error())
- return err
- }
- return nil
- } else {
- log.Println("creating Game:\n", newGame)
- bs._create(newGame)
- return nil
- }
- }
- func (bs *BingoManager) _create(newGame glbingopb.Bingo) {
- bs.GamesLock.Lock()
- bs.Games[newGame.Name] = &newGame
- bs.GamesLock.Unlock()
- log.Println("BingoManager: Game has been created", newGame)
- }
- // Remove removes an entry from the Game database
- func (bs *BingoManager) Remove(name string) error {
- if bs.kafkaW != nil {
- bs.GamesLock.Lock()
- delGame := bs.Games[name]
- bs.GamesLock.Unlock()
- delGameBin, _ := proto.Marshal(delGame)
- if err := bs.kafkaW.WriteMessages(context.Background(), kafka.Message{Key: []byte("Game:delete"), Value: delGameBin}); err != nil {
- log.Fatal(err)
- } else {
- // print common key info
- log.Print("Delete is done")
- }
- } else {
- bs.GamesLock.Lock()
- delete(bs.Games, name)
- bs.GamesLock.Unlock()
- }
- return nil
- }
- // Get returns an Instance of a Game
- func (bs *BingoManager) Get(searchGame glbingopb.Bingo) glbingopb.Bingo {
- bs.GamesLock.Lock()
- Game, ok := bs.Games[searchGame.Name]
- bs.GamesLock.Unlock()
- if !ok {
- log.Println("BingoManager: cannot find Game", searchGame.Name)
- return glbingopb.Bingo{}
- }
- return *Game
- }
- // List returns a list of all Games
- func (bs *BingoManager) List() []glbingopb.Bingo {
- list := []glbingopb.Bingo{}
- bs.GamesLock.Lock()
- games := bs.Games
- for _, Game := range games {
- list = append(list, *Game)
- }
- bs.GamesLock.Unlock()
- return list
- }
- // Modify adapts the changeset in modifyGame
- func (bs *BingoManager) Modify(modGame glbingopb.Bingo) error {
- if bs.kafkaW != nil {
- modGameBin, _ := proto.Marshal(&modGame)
- if err := bs.kafkaW.WriteMessages(context.Background(), kafka.Message{Key: []byte("Game:modify"), Value: modGameBin}); err != nil {
- log.Fatal(err)
- return err
- } else {
- log.Print("modify sent")
- return nil
- }
- } else {
- return bs._modifyGame(modGame)
- }
- }
- // modifyGame _actually_ applies the diff to the live game
- func (bs *BingoManager) _modifyGame(modGame glbingopb.Bingo) error {
- bs.GamesLock.Lock()
- Game, ok := bs.Games[modGame.Name]
- bs.GamesLock.Unlock()
- if !ok {
- log.Printf("BingoManager: Game \"%v\" not found", modGame.Name)
- return errors.New("Game not found")
- }
- // do nothing if game is won by someone
- if Game.Finished {
- return errors.New("game is already finished")
- }
- bs.GamesLock.Lock()
- bs.Games[modGame.Name] = &modGame
- bs.GamesLock.Unlock()
- return nil
- }
- // HandleEvent handles incoming game events
- func (bs *BingoManager) HandleEvent(event glbingopb.Event) error {
- bs.GamesLock.Lock()
- game, ok := bs.Games[event.Gamename]
- if game.Finished {
- return errors.New("game finished")
- }
- if !ok {
- return errors.New("game not found")
- }
- bs.GamesLock.Unlock()
- if bs.kafkaW != nil {
- eventBin, _ := proto.Marshal(&event)
- if err := bs.kafkaW.WriteMessages(context.Background(), kafka.Message{Key: []byte("Game:event"), Value: eventBin}); err != nil {
- log.Fatal(err)
- return err
- } else {
- log.Print("event sent")
- return nil
- }
- } else {
- return bs._handleEvent(event)
- }
- }
- // HandleEvent _actually_ handles incoming game events
- func (bs *BingoManager) _handleEvent(event glbingopb.Event) error {
- log.Println("BingoManager: handling event", event)
- // if this is not a common game, all other games from the world should also receive the event
- neighbors := event.GetNeighborgames()
- if len(neighbors) > 0 {
- for _, game := range neighbors {
- event.Gamename = game
- event.Neighborgames = []string{}
- log.Println("BingoManager: trigger event for", game, "with", event)
- go bs._handleEvent(event)
- }
- }
- if event.Type == "checkField" {
- bs.GamesLock.Lock()
- game, ok := bs.Games[event.Gamename]
- bs.GamesLock.Unlock()
- if !ok {
- log.Println("BingoManager: cannot find Game to check", event.Gamename)
- return errors.New("cannot find Game")
- }
- checkedgame := bs.checkField(event.Value, *game, event.Username)
- bs.GamesLock.Lock()
- bs.Games[event.Gamename] = &checkedgame
- bs.GamesLock.Unlock()
- // send the event out to wss clients
- go bs.notify(event)
- return nil
- }
- return errors.New("unknown event type")
- }
- func (bs *BingoManager) checkField(text string, game glbingopb.Bingo, checker string) glbingopb.Bingo {
- matrix := game.GetFields()
- for _, row := range matrix.GetRows() {
- for _, field := range row.Fields {
- if field.Text == text {
- field.Checked = true
- field.Checker = append(field.Checker, checker)
- }
- }
- }
- //game.Fields = matrix
- return game
- }
- func (bs *BingoManager) notify(event glbingopb.Event) {
- log.Println("BingoManager: notify", event)
- bs.notichan <- event
- log.Print("BingoManager: notify sent")
- }
- // ReceiveMessages handles kafka messages
- func (bs *BingoManager) ReceiveMessages(msg kafka.Message) {
- log.Println("bs receive: new msg", msg.Offset, string(msg.Key))
- switch string(msg.Key) {
- // uc - Game create event
- case "Game:create":
- newGame := &glbingopb.Bingo{}
- proto.Unmarshal(msg.Value, newGame)
- bs._create(*newGame)
- log.Println("bs receive: Game \"", newGame.Name, "\" has been created")
- // ur - Game remove event
- case "Game:remove":
- delGame := &glbingopb.Bingo{}
- proto.Unmarshal(msg.Value, delGame)
- name := delGame.Name
- bs.GamesLock.Lock()
- delete(bs.Games, name)
- bs.GamesLock.Unlock()
- log.Println("bs receive: Game \"", delGame.Name, "\" has been deleted")
- case "Game:modify":
- modGame := &glbingopb.Bingo{}
- proto.Unmarshal(msg.Value, modGame)
- bs._modifyGame(*modGame)
- case "Game:event":
- event := &glbingopb.Event{}
- proto.Unmarshal(msg.Value, event)
- bs._handleEvent(*event)
- default:
- log.Println("unknown type ", string(msg.Key))
- }
- }
- // InitKafka initializes the kafka reader and writer and starts the watch thread
- func (bs *BingoManager) InitKafka() error {
- bs.kafkaR = kafka.NewReader(kafka.ReaderConfig{
- Brokers: bs.kafkaBroker,
- Topic: "BingoManager",
- Partition: 0,
- MinBytes: 10e3, // 10KB
- MaxBytes: 10e6, // 10MB
- })
- bs.kafkaW = kafka.NewWriter(kafka.WriterConfig{
- Brokers: bs.kafkaBroker,
- Topic: "BingoManager",
- Balancer: &kafka.LeastBytes{},
- })
- go bs.pollKafka()
- return nil
- }
- func (bs *BingoManager) pollKafka() error {
- for {
- m, err := bs.kafkaR.ReadMessage(context.Background())
- if err != nil {
- log.Print(err)
- time.Sleep(time.Second)
- continue
- }
- bs.ReceiveMessages(m)
- }
- }
- func randomHex(n int) (string, error) {
- bytes := make([]byte, n)
- if _, err := rand.Read(bytes); err != nil {
- return "", err
- }
- return hex.EncodeToString(bytes), nil
- }
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